A gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from Doom 3. Requires GZDoom ver.4.7.1 or up and a valid doom wad.

Description

A gameplay mod for GZDoom which replaces the classic Doom weapons and enemies into their Doom 3 counterparts, with adjustments made and additional extras included. This mod contains new graphics made by various community members and sound effects from Doom 3. Requires GZDoom ver.4.7.1 or up and a valid doom wad.

Preview
Xim's GZDoom3 for Classic Doom (v2.2)
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Shulbocka
Shulbocka - - 73 comments

Thank you very much for the updates. This mod is amazing, and in my opinion the absolute best D3 styled mod for D1 & 2 there is. Every aspect is extremely well made and it only improves with each update.

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Neon4eva
Neon4eva - - 48 comments

The king is back

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Guest
Guest - - 690,880 comments

Nice. Pretty good stuff. Although, I think im a fan of some reskins in this more than others.

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kalensar
kalensar - - 400 comments

Found a small bug dealing with the icon of sin replacer boss. It's an understandable issue that I ran across that has to do with the flag called easy boss that has to do with both easy and very easy difficulties. Basically maledict is not spawning on recruit or corporal difficulties.

Basically the icon of sin easy boss flag causes a different spawner for a sub boss that replaces the actual icon of sin that is on normal difficulty on up. Should be an easy fix for you hopefully.

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Ximmerman Author
Ximmerman - - 160 comments

Small update
-Added some more zsec enemies, sprites by Tsran908
-Minor touch up on Guardian sprites by Gothic
-Fixed bug where the Maledict was not spawning on easy

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not.your.Mom.and.Dad
not.your.Mom.and.Dad - - 96 comments

I been playing some body old doom 3 mod for 4 years and now i found the great doom 3 mod for doom 2

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Guest
Guest - - 690,880 comments

A little while back I remember being able to add individual enemy types, such as specific zombie types, the different kinds of imp's, pistol zombiemen, rifle zombiemen, ect. For some reason now, no matter what order I put the mods into Doom Builder, It won't do it. At most I can get the rifle Zsec and adrenaline. Does anyone know the proper load order in Doom Builder?

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