DooM Re-mastered The communitys always missing hi-res sprites. Scaled and detailed out Mark's and the DooM teams hard work. As well as added in what exists in usable format of TJTownsend's masterpiece re-visioning of DooM photoshop image converted to usable sprites.
The file was updated today approximately 6pm. A lot of changes, not going to list them working on Imp / Weapons. Just wanted to get this version out since there were a lot of changes before I took a couple days from repetitive work on the mod.
Purpose is to have a 1080p look across the best two sourceport engines. I've decided to take the project away from the photo realistic look as much as possible and mantain DooMs original look I didn't like the realistic shotgun shells. The goal will still be added detail much like DHTP and ADHTP but we will not sacrifice the original content to achieve that it will be part of the 1080p sprite.
and Brutal DooM 19 or 20 - Doesn't work well without Brutal but I don't think the fix is all that difficult.
Sprite scaling OFF (100% must use this setting for this pack)
Sprite trimming OFF (increases performance with it off)
Sprite smoothing OFF (increases performance with it off)
Texture scaling OFF (if you have HD texture pack)
Font scaling OFF (if you have HD fonts)
Enable hi res textures ON (if you have HD texture pack)
Cap frame rate ON (increases performance with it on, may feel smoother with it off on high end rigs)
Rendering Mode Speed (Try both, I find speed in Zandronum to be better)
Nickelbawker - Me for this scale up and original artwork.
TJTownsend - Demon, lamp, barrel
Srg Mk. IV - many sprites and his brutal mod