Hrvatski: Pozdrav, ja i ZzZz1993zZzZ smo pokrenuli novi mod za Call of Duty 2. Riječ je o ratnim operacijama na području Hrvatske i susjednih zemalja u drugom svjetskom ratu. Uvodimo nove modele(hvala pcapaolo), nove teksture, destruktivan okoli te 100% autentične mape...dobro, ne baš 100%, već onoliko koliko tehnologija dopušta. English: Hello, I and ZzZz1993zZzZ have launched a new mod for Call of Duty 2. It is the military operations on the Croatian territory and neighboring countries in World War II. We are introducing new models (thanks pcapaolo), new textures, destructive environment and 100% authentic maps ... well, not exactly 100%, but as far as technology permits.
A model made by ZzZz1993ZzZz...it has too many polys so I cant import it yet XD
Is that an armoured train?
No, its a thing called "chevapi with aywar"...of course its an armored badass train ;-)
Chevapi with aywar...haha LOL :) Nnnnnice
it will be a mission on the train or it be will only like thing
where you pass near him
6590 is ok for cod2. just divide the single mesh into more meshes...
Thats the **** causing the problem...I cant, it says it cant devide the mesh
then do it the simple way -
- duplicate the mesh (ctrl+d)
- select one of them, go to face mode (hold rightmouse over mesh and select "face"), delete approx half of the face count (for example all details like small wheels and things sticking out of the base shape)
- select the second mesh and delete the inverted selection.
- if you want the model as static only you dont even need to make a skeleton, you can export it as it is (skeleton will be made from mesh names and then forgotten during compilation because static models have only tag_origin and nothing else)
- done :)