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The Battle For Europe Mod Team is recruiting! Visit our forum here! This will be a World War 2 mod that will revolutionize the RTS genre. Many unique features will be presented in this mod. World War 2: The Battle For Europe is not down! We have survived endless beatings of quitting members and forum shutdowns! We have thrived! We now are modding a whole new engine. We have left the Warcraft 3 engine behind, and now we are working off of the Warhammer 40K: Dawn of War engine. This will allow us to do many more features, along with cutting down base management to the lowest seen in any base-building RTS to date. We are focusing entirely on tactics and strategy now. Here is our current base-building idea. This is what we have in mind for base building. Everyone would start out with the basic building, the Tactical Command Center. This building has the ability to build other buildings in a radius around it. When it does, it will play an animation of an engineer building the structure. But...

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Some news from World War 2: The Battle For Europe: Here we have a few new gameplay features to share with you, as well as some models of the American Infantry, British 155m 'Longtom' Artillery, and the Lighthouse doodad. Some new features: - Truly mixed armies. A mass army of tanks will be

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Some news from World War 2: The Battle For Europe:

Here we have a few new gameplay features to share with you, as well as some models of the American Infantry, British 155m 'Longtom' Artillery, and the Lighthouse doodad.

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Some new features:

- Truly mixed armies. A mass army of tanks will be decimated by much cheaper anti-tank infantry. And anti-tank infantry will be destroyed easily by regular infantry. And they decimated by Machine Gunners. And machine gunners by tanks. It wont be like in warcraft where you can mass the counter to the enemies army and still lose. You will need to scout the enemy frequently and build counters. Its a giant game of rock, paper, scissors. Just with many extra variables such as artillery, bombers, defensive trenches, and resources.

- Weather effects. Fog limits visibility and disables aircraft. Rain lowers morale of troops and accuracy. Snow does both.

- Morale. Different things can make the morale of your troops raise or lower. The higher your morale, the better your units will perform in combat.

- Take prisoners. If a unit is by himself surrounded by enemies, they will surrender if they get to damaged. If the units owner does not save him within 1 minute, the player that took the prisoner gets vision of his opponents positions for 30 seconds.

- All new resource system. No longer will workers march back and forth from mines that just so happen to be in the area There is only one resource, supplies. This is gained by controlling Victory Locations and building supply depots.

We also currently need many team members. We are looking for:

Modelers (High poly models, good quality, ability to make organic models a plus)
Skinners
Animators
Terrainers
Triggerers (To make abilities and certain aspects of the game, ie. trenches)
Description Writers (Tooltips, In-depth description for website, etc.)
Storyline Artists (Knows how to develop a storyline and characters well)
Cinematics Makers
Coders (to clean up our triggers into code, so we can make it easier for people to create custom maps. Also to compile it into a mod)
2d Graphics Editors (icons, menu screen, minimap covers, etc.)

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J1mmmy
J1mmmy - - 169 comments

The prisoners,weather and morale features sound interesting.

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