Realistic mod, mod that everyone should play, those who love Stalker, will see a changed area.

Report RSS WZS 3.0 Quick release

Before the launch of the mod, read here, the update notes, we are correcting.

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Well, before the release, I will post some bugs that will be late the release of the mod. Bugs that have to modify almost all scripts. Some of them can give DC at the beginning of the game.

  • Sharpshooter in Escape, after accepting mission to save nimble, x-ray did not properly read your location, and a game of script ta not recognizable point.
  • Sales of Cars Escape (I created a lot using Maya, and guards it to several cars for sale, but there's something wrong when reading the script respawn points guards and cars in the sale area.)
  • After killing all the soldiers on the bridge, the faction that will lead and Stalkers, so when it hits the time the Stalkers, have to go to the bridge of a DC, think and Map Ai invalid, where some Stalker moving this about it.
  • New Forest taken in Escape the Bloodusckers, not the respawn when the x-ray read the script to respawn, something is happening that the mutants do not show it.
  • Mission added on Escape, save Dutys the deadly forest, and brings them to the field of novices, forget to create a script to spawn Dutys appear in the forest.
  • (These are the bugs that influence after starting a new game, several others in almost all maps, we have to fix them, and deliver a job well done).

I ask everyone calm, so version 3.0 will be the last to Shadow of Chernobyl, I'll drop patches after launch, but after these patches, we have created the WZS will take a rest, and continue for Clear Sky.

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