This mod tweaks weapon attributes to make them behave more like they should, without overdoing it or altering the difficulty curve much. Significant changes include extended effective range for most weapons, and altered damage, rate of fire and magazine capacity for some others. The net result of all this is the weapons are more logical in terms of specs and capabilities, are more satisfying to use and - under the right circumstances - are more effective, both in the player's hands and in the hands of their opponents.
Damn! looks like a very hard kick from a bull or something!!
So how powerful is the shotgun then? Can it somewhat "Push" cars a bit?
Only a tiny bit. :P
do the people your against have there weapons range and power upgraded as well? if you understand me
Yes, although the NPCs don't seem to engage at any longer ranges than they did before, even if they have weapons capable of doing so. As for power, yes, those changes apply to the NPCs too, but they're pretty subtle, the only weapons that are noticeably more powerful when used against you are the Desert Eagle and the shotguns. The other weapons' damage values have only been increased a little if at all.