Warsword Forty Kay is a standalone submod for Star wars conquest. 2 Commissar's: Fory and Kay got sucked into the warp while chasing xenos fleets.They end up in the Star Wars universe. The Hutts decide that they can profit of this, the new species do have new tech that can make them rich. However the imperium of mankind is not the only new visitor, orks and chaos already infested this galaxy, now fighting a long lost ancestor of the tau, the chiss. the Chiss have joined the Tau. This mod will introduce op units ( for all factions) pirates, jawa's and tuskhen are replaced with orkz, Tau, chaos. deserters are replaced with heretics and heretic parties always have chaos marines. The IoM doesnt have space marines bc every model I use is taken from other mods and I haven't found Loyal marine models yet. I'm currently working on the IoM, this faction is gonna be bigger than any other faction in the game.All names, weapons and lore I added is based on Warhammer 4000, owned by Games Workhop

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This game will have some op units, that is if you don't use tactics.

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Chaos space marines will be able to kill anyone who comes close however easy to take down with long range snipers.chaos space marines are equipped with flamers: sometimes their kills will be on your name, resulting in your party losing morale.


tanks have a lot of armor and can knock down large groups of infantry.however I will add anti tank units that can take tanks down with ease.
Unlike the parabellum; anyone can and will damage tanks. You don't need anti tank infantry. Tanks also are pretty rare.

gaurdsmen aren't the best ranged units and can barely defend themselves in melee but they have pretty good ranged weapons: they will miss a lot but getting hit can be fatal.

Orks come in very big numbers but are easy to kill, but don't let them get close!

Tau however come in small numbers with very long range weapons. using speeders will be very helpfull


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