(DO NOT USE WITH GZDOOM VR! USE THE ORIGINAL MOD)
This is Voxel Doom II by Cheello! Fixed for QUESTZDOOM VR and LZDoom . No features have been removed or added. All credits to Cheello. Ermac from the Team Beef discord "fixed" it to be downwards compatible to LzDoom and older GZDoom versions.
(DO NOT USE WITH GZDOOM VR! USE THE ORIGINAL MOD)
Voxel Doom II by Cheello! Fixed for QUESTZDOOM VR and LZDoom. No features have been removed or added. All credits to Cheello. Ermac from the Team Beef discord "fixed" it to be downwards compatible to LzDoom and older GZDoom versions.
Original Readme:
Title: Cheello's Voxel Doom
Version: 2.0
Release date: August 1st 2023
Engine: GZDoom 4.10 or higher
Twitter.com
Youtube.com
//===========================================================================
//
// REQUIREMENTS AND TECHNICAL NOTES
//
//===========================================================================
- GZDoom requires up to 2.2 GB of video memory (VRAM) to fully load Voxel
Doom. A graphics card with 4 GB of VRAM is recommended.
- The software render is not supported. GZDoom will most likely just crash.
- Upon entering a map, there will be a short pause. Do not panic, this is
normal; Voxel Doom is preloading the voxel models to reduce in-game
stuttering.
//===========================================================================
//
// INSTALLATION
//
//===========================================================================
Place the cheello_voxels.pk3 file in your GZDoom folder. Drag the file on to
gzdoom.exe and select a WAD file to run.
It is safe to have the mod autoloaded as the contents will be filtered
properly depending on whether Doom 1 or Doom 2 is played.
Enjoy!
//===========================================================================
//
// ABOUT VOXEL DOOM
//
//===========================================================================
Voxel Doom features:
- Full support for Doom 1, Ultimate Doom, Doom 2, TNT and Plutonia!
- Voxel Doom comes with its own Actor replacements. This was necessary for
most of its core features and is unavoidable. Compatibility with other mods
is therefore not guaranteed.
- Killed monsters will face the player that killed them.
- Smooth rotation for monsters (optional).
- Flying monsters will adjust their pitch to face their target (optional).
- Spinning item pickups (optional).
- Colorized blood for the Cacodemon, Baron of Hell and Hell Knight.
- Render styles for some Actors have been explicitly changed due to rendering
glitches with GZDoom. Actors affected: Spectre, Mancubus fireball, player
invisibility powerup.
- Incorporated GZSprFix's (which, in turn, is based off Revenant100's Sprite
Fix Project) Actor fixes concerning wrongly-lit attacking frames. Affects
the Zombieman, Cyberdemon, Spider Mastermind, Chaingunner and Arachnotron.
- Powerup spheres will always face the camera.
- Automatically rotate the eye decorations when the mod is played with SIGIL.
- Fully voxelized Icon of Sin!
//===========================================================================
//
// CREDITS
//
//===========================================================================
Cheello's Voxel Doom
© 2021 - 2023 Daniel Peterson
All voxel models and base VOXELDEF by Cheello
ZScript code by Nash Muhandes (MIT licensed)
Special thanks:
Nash Muhandes for consultation, beta testing, and coding help
Agustin Alvarez for various feature ideas, beta testing and additional support
MODDERS:
You may use my voxels in your own projects, as long as you give me, "Cheello"
credit.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 19: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 42: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 65: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 88: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 110: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 138: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 161: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 189: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 217: Mixin CheelloMonsterMixin does not exist.
cheello_voxels_v2_1_lzd.pk3:zscript/cheellovox/cheellomonstersdoom1.zc, line 246: Mixin CheelloMonsterMixin does not exist.
Execution could not continue.
I'm getting this error upon start. What do i have to do to fix it?
EDIT: Updated GZDoom and using cheello_voxels_v2_1.pk3 now. Everythings fine.
Yes if you are using GZDoom then use the official version. This is an unofficial version meant to be used in LZDoom and QuestZDoom (VR) since the official version is incompatible with Zscript v4.6