Why Visions? We believe that EA Games delivered a fun RTS game in BFME2 but abused the newly gained Book License. They made up units and heroes, most of them making no sense when placing them in Middle Earth. That's were Visions comes in. The goal of this mod is to make the game more fun, more real and more appealing. We intend to make the game more faithful to the source material, and also to the realistic designs of WETA workshop in the movie. We also intend to improve the quality of art assets, removing chunky dwarves, and replacing awful re-used assets from BFME1.

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Alright, we have done it. Men of the West is splitten up. Rohan gets a couple of new units and heroes. Heroes: Gamling Hâma Elfhelm Units: Footmen Marksmen Royal Guard All of these are skinned and modelled, but we arent revealing them yet, with the exception of Gamling and Hâma, their renders are

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Alright, we have done it. Men of the West is splitten up. Rohan gets a couple of new units and heroes.

Heroes:

Gamling
Hâma
Elfhelm

Units:

Footmen
Marksmen
Royal Guard

All of these are skinned and modelled, but we arent revealing them yet, with the exception of Gamling and Hâma, their renders are in the Gallery already.

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User Posted Image

Also, our first succes at getting a new unit ingame, since things have changed since BFME1. Big thanks to our new staffmember, Cahik, who is a master INI coder.

User Posted Image

User Posted Image

User Posted Image

That's it for now, stay tuned for more updates in the near future, things are picking up speed.

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