Ultimate is an ambitious mod for Paradox Interactive's outstanding grand strategy game Victoria II, it has an expansive feature list with multiple new start dates, from 1604 to 2023.

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Hello everyone. Just wanted to let you know I'm going to be releasing a new version of your favourite Victoria 2 mod soon and discuss a few things with you.

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Hello everyone. Just wanted to let you know I'm going to be releasing a new version of your favourite Victoria 2 mod soon and discuss a few things.

I wasn't able to put nearly as much work as I wanted into this but I was still able to considerably improve the mod. For starters, if you know the mod's history you'll know that it went through a strange phase and many hands, and so when I was allowed to start development the latest version I could find was a complete mess with mainly ridiculous additions and absurd omissions (kawaii events, distorted population numbers, removal of certain features like nuclear war, strange localisation entries (Great Britannia? United State of Alama?? Apache League of the Red Star??) etc.).

So you'll be glad to know that's all mostly fixed. I'm also getting rid of the space element, which let's be frank, is not ever going to be properly implemented and only serves as a distraction from more important issues. My aim overrall is to make the mod more compact and bring features together cohesively. For instance, since there's no way the AI will ever be able to use new units properly I'm also getting rid of most of them to instead focus on the armed forces' evolution throughout the years, which will be reflected in stats rather than unit types. For example, infantry in the 1800s would be the line infantry whereas guards would be perhaps big bulky grenadiers. Jump 200 years into the future and infantry will be assumed to be your regular army grunts and guards will be your marines and/or special ops. The change will be done through research improving units stats instead of unlocking new units. I may still keep transport planes and submarines.

The pre-industrial era scenarios will also be put on standby for the moment in order to concentrate on the modern era.

I'd also like to thank you all very much for your patience and support. I hope you'll enjoy the new release. Thank you! And more to come.

PS: I encourage the community to use the forums to share suggestions, feedback, questions and to report problems with the mod.

Comments
ReinholdMessner
ReinholdMessner

Wow! cool didnt think this was still happening!

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Rotfuchs
Rotfuchs

very nice.
glad to hear, that the mod is still active.

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Guest
Guest

How soon are we talking? Just curious.

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PunchedFuzzball
PunchedFuzzball

Thank you for sticking with the mod!

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Tilkg
Tilkg

yes :) Now pls now :)

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