Vr2 is my Quake 1 Engine mod. Vengeance revision 2 is based on QMB. This new Vengeance includes lots of new features includeing realtime lighting, light blooms, support for new file formats such as .md3, .spr32 and .pk3, an enhanced and scriptable particle system, new extensions and much, much more. The idea for this mod is to add as many features as possible that facilitate both gameplay and modding. This includes lots of eyecandy, but keeping compatibility with both original Quake and those less fortunate in their computers. Also included in the Vr2 project is vr2mod, a QC mod that shows off the capabilities of the Vengeance r2 engine, while also providing a fun playing experience in singleplayer and multiplayer. Features of vr2mod include smarter monsters, new maps, modified weapons, more realistic miscellaneous items (exploding boxes, lava deaths, etc), color-coded items, a flashlight and much more. Always keep your eyes out for the next versions! :D

Report RSS v2.2.4 Release

The new version of Vengeance r2, v2.2.4, has been released to the public! New features include: Changed sv.lightstyles to a regular array to avoid trouble with the hunk Removed smoke changing to bubbles underwater (wha?) Added cubemap support (thanks Black) Added _gloss texture loading, laying the path

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The new version of Vengeance r2, v2.2.4, has been released to the public!

New features include:

  • Changed sv.lightstyles to a regular array to avoid trouble with the hunk
  • Removed smoke changing to bubbles underwater (wha?)
  • Added cubemap support (thanks Black)
  • Added _gloss texture loading, laying the path for specular maps
  • Added multiple skin loading to md3 loader
  • Added skybox name parsing from entity lump
  • Fixed bug in md3 model drawing when realtime lighting is enabled
  • Fixed black models bug with r_fullbright 1
  • Fixed bug in reflective water
  • Optimized rtlighting world draw
  • Cleanup and various tweaks and bugfixes

Get on over to the mod profile or website and pick up a copy!

Ouch
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