UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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Report RSS UT40k Weapon and Turret Test
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MechanicalPaladin
MechanicalPaladin - - 585 comments

Nice work!
But personally I think that those turrets would be better if they were automatic :P

Keep up the good work :)

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Geodav Author
Geodav - - 311 comments

Thanks, when we get someone who can code them to be AI controlled we will implement it

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micahpharoh
micahpharoh - - 22 comments

looks good. when will we see these in a build to download?

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ermanay
ermanay - - 108 comments

why you don't build rhine Leman Rush Tank Land Speeder Sentinel...

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NoiseChampion
NoiseChampion - - 9 comments

Are these (turrets) just place holder models? Or are these the ones going to be used in the actual game?

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Description

UT40k Weapon and Turret Test
a test showing the Gauss Rifle (AltFire)
Heavy Bolter Turret
Twin LasCannon with fixed twin beam