UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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Report RSS WraithKnight WiP (view original)
WraithKnight WiP
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ciamek
ciamek - - 109 comments

Maybe just for me but they looks just a little bit too fat, very nicely done anyway, are we going to see dreadnoghts? :)

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Eliminator96
Eliminator96 - - 102 comments

Looking very nice!

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Geodav Author
Geodav - - 311 comments

I'll do what i can but no promises at this stage

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emphan34
emphan34 - - 602 comments

the wraithknight models for tabel top I think are a bit fat in some areas, I much prefer wraithlords but good job

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Description

ok here's a pic of the WraithKnight that "Snipe" done for me, i hope the scale is close as i don't have the model myself. I've been trying the same system as i did for the marines, i'm still not happy with it but we'll have to wait till i learn more on how to use it correctly, i don't have many examples to learn from so its still guess work atm.

btw i think you can guess which Texture "Snipe" did