UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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UT40k-Pipeline (Games : Unreal Tournament 3 : Mods : UT40K: The Chosen : Forum : Mapping / Cutscenes : UT40k-Pipeline) Locked
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Geodav
Geodav UT40k Team Leader
Aug 24 2009 Anchor

new map

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Aug 27 2009 Anchor

Thanks for making the thread geo. Ok guys incase u didnt know i was makign this map geo just made the thread for me coz at the time i couldnt make threads in this forum.

Anyway my map is called Pipeline(subject to change though). It consists of a very large imperial fort facing an attacking siege, and a trench running through the middle of the map. The gates to the fort offer access to certain priviliedges such as walls and sniper towers to stand on/in, turrets along the bridge between each sniper tower, aswell as health, ammunition and weapons to fire from the walls. The trench was put in place to offer temporary relief from turret fire for the attackers. The walls also provides plenty of sniper, and AVRIL ammunition(these weapons will be changed/removed when the class system gets up and running).

The map features fully working elevators, teleporters and nearly 100% custom content made by me. I used a few ut3 static meshes hehe ;)

Anyway ill have some screenshots as soon as i get the underground building entrances into the game so stay on the edge of your seat.

Ok guys ive finally had some time to work on my map and make it a little different. Ive updated the above description to accomodate for these changes. Also, heres the long awaited screenshots!

Yfrog.com
Yfrog.com
Yfrog.com

Hope you like it. The materials currently applied are just defaults until i can make some of my own.

Edited by: biggest_kid

Sep 25 2009 Anchor

i thought id add this, have you looked into how colours affect the player, its pretty important when building a map or anything. Cooler colours offer a more calmer feeling, where as warmer colours can be more energized or even lead to bad feeling depending on what country your from. Cool colours tend to recede, and warm colors give the impression of being closer.

this doesnt have to be thought about too much, you might subliminally already do colours that feel ok.

Iit.bloomu.edu

and yes i have nothing better to do lol

Edited by: Freeranged

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Sep 26 2009 Anchor

No i cant say that i have ever thought about this. Do you think it will affect gameplay? I hope not, coz the only thought i have given to colour is matching the colours in my reference pictures.

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Sep 28 2009 Anchor

its good to know but i was kinda just being a dick

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Oct 2 2009 Anchor

Lol well any constructive criticism is welcome

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