UT40K: The Chosen Although 40K players and other Mod Teams may not have herd about us, we have in fact been going on, for quite a while. The fact that a ModDB page was never set up for us has only just been brought to light. We are a small but dedicated team, devoted to bringing the universe of Games Workshops Warhammer 40,000 to it's full glory, using the UT3 engine. While we have been toiling in the shadows, we have actually managed to release a Number of Public Betas over the last year and improve on them with each upgrade. We are devoted to remaining as close to the publish code rules as we possibly can, to the point where we have implemented both the JAM system, for the Terminator Assault Cannon, and a fully functional vehicle damage system, complete with Front, Side and Rear armour values and features all of the ways of disabling a vehicle (e.g. Crew Stunned, Weapon Destroyed, Immobilised and all the others) We have two mostly functional races available; The Imperium's...

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Online File Hosting (Games : Unreal Tournament 3 : Mods : UT40K: The Chosen : Forum : General : Online File Hosting) Locked
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Aug 18 2010 Anchor

Continued from this thread.

Ministry_3D wrote: And it doesn't appear to do anything to solve our real problem; a lack of online file hosting.


Is online file hosting a serious ongoing problem? It sounds like we have an FTP site available. The only thing we don't have is a revision control system with enough capacity to hold the artwork. While it may be ideal to have centralized revision control on artwork, it is not clear to me that it is necessary. For the most part, artists won't need to access old revisions of another artist's models or textures. We can get most of the benefits by using local repositories and storing the latest on FTP..

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Aug 19 2010 Anchor

Umm we are currently on the look for a free FTP hoster.

Edited by: biggest_kid

Aug 19 2010 Anchor

I had heard of this FTP site. In the Unreal Development Kit thread, Ministry_3D indicated that the lack of a method of sharing files was our main problem right now, and I am not convinced that the problem is still ongoing given that the FTP is available.

Geodav
Geodav UT40k Team Leader
Aug 19 2010 Anchor

the main problem is the overall file size, if i rar my content folder it's over 1gb, if i did this every week it would cause me uploading and Lionheart hosting a problem with transferre limits. just think if 10 people dl a 1gb rar file each week from the host, i think Lion would endup with a big bill but we're looking at other options

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Aug 19 2010 Anchor

I don't want to discuss the ftp details on a public forum. Is there a way of locking out an area of the forum that only specific people can access?

Aug 19 2010 Anchor

bf40kadmin wrote: I don't want to discuss the ftp details on a public forum. Is there a way of locking out an area of the forum that only specific people can access?


I don't know if there is a way to create an area of the forum that is limited to only specific people. We don't have to discuss details such as the address of the server or login details here. Are you concerned only about discussing those details here or file storage in general?

Geodav has a good point about the bandwidth consumption that I didn't see articulated earlier. But why do we need to store the entire thing as a big rar file? It seems like there is only a limited number of people who will need to download the raw art assets and even then, only what has changed. Surely the entire art portfolio does not turn over every week?

How big is it w/o putting it all into one big rar? If under 2GB we can use a service like DropBox which is free (up to 2GB), no posted limits on bandwidth, and only transfers changed files. If larger than 2GB, individual files can be compressed which should reach almost the same level of compression as compressing the whole thing as one and still allows people to get only the changes.

biggest_kid
biggest_kid Modeler, Texturer, Mapper
Aug 20 2010 Anchor

Yes we started using DropBox, but geo didnt like it for some reason, even though we eventually got it to work. All he had to do was post the links up to the content i wanted, and i could download from his DropBox files.

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