UT2D for UT3 is a mod that turns Unreal Tournament into a 2D shooter. Basically, instead of looking out the player's eyes, you're looking at the side of the player while he runs left or right. Think like Mario, but UT3. Aside from all that, this is basically UT3. Most of the gametypes and weapons are all there. Have a fun frag fest!
This is UT2D 2.0 for the PC. Included are the mod files, a map I made, and now the source code release under the GPLv3!
Here's the full Readme.rtf:
By Joe Bates (firstname.lastname@example.org)
UT2D for UT3 is a mod that turns Unreal Tournament into a 2D shooter. Suddenly, you can only see what's immediately in front of you, so everything is even more chaotic. Play offline against bots or online with anyone!
Gametypes: UT2D is played by selecting the proper gametype when creating a match. It comes with 4 gametypes:
The rules are identical to those from UT3.
Maps: Right now, I just have one map from the stock UT3 maps converted for a 2D layout, but I want to work towards converting them all. Right now, the one map is playable in all four gametypes, but as more maps are included, maps may be restricted by gametype.
Bots: This mod is playable against bots. They're not perfect because they don't totally know they're in a 2D world, but they are still challenging and fun to play with. They're not very good at swimming yet.
Mutators: Most of the mutators that came with UT3 will work with UT2D except for Instagib. When you want to play an Instagib game, select UT2D Instagib instead. For the Weapon Replacement mutator, make sure you select the versions of weapons that begin with UT2D.
Mod mutators and weapons may not work right away. If you would like your mutator to work with UT2D, all I have to do is make a simple package with the right changes. Just let me know.
Weapons: Most of the stock weapons work except deployables, the Sniper Rifle, and the Redeemer. Here is a full list of weapons available in UT2D.
If you have made your own weapon mod and would like it to work in UT2D, let me know. All I have to do is make an additional package.
Controls: The controls are basically whatever you have them set up for UT3, except for a few things. Left ('A' or left on an analog stick) moves you left through the world and right ('D' or right on an analog stick) moves you right. Up ('W' or up on an analog stick) and down ('S' or down on an analog stick) make you jump and crouch respectively.
Look around with a mouse or analog stick. Your crosshair is basically on a circle surrounding your character. Your aim is from your character to the crosshair.
You will see more of the world left or right depending on the direction you are looking. If you are crouching, you can extend your view up or down as well.