The enemy forces have occupied the city,the city is under lockdown.
The player takes a role of an civilian and will fight for freedom.
There will be lots of missions.
omg this is just epic :) good to see that you have now good polyrates in this scene :) remember me a screen of this with three times higher polyload, good work!
btw it seems the framerate also depends on maapsize and load. i dont know it exactly WHY, but i have currently ob my big map with 500.000k polyload ~35 FPS or less. on a empty map i got with this polyload 10 times higher frames. there is something behind the scenes which i dont find. have searched today for hours a trick with scriptupdaterates and maxtimestep settings but nothing helped. its possible that CE calculates his maxFPS due to engineload right on maploading.
I wont have low fps on this map since all the stuff behind the buildings is not visible until you get to that part of the street & all entities are hidden if far away.
omg this is just epic :) good to see that you have now good polyrates in this scene :) remember me a screen of this with three times higher polyload, good work!
For now its fine & i get great fps 60+
btw it seems the framerate also depends on maapsize and load. i dont know it exactly WHY, but i have currently ob my big map with 500.000k polyload ~35 FPS or less. on a empty map i got with this polyload 10 times higher frames. there is something behind the scenes which i dont find. have searched today for hours a trick with scriptupdaterates and maxtimestep settings but nothing helped. its possible that CE calculates his maxFPS due to engineload right on maploading.
I wont have low fps on this map since all the stuff behind the buildings is not visible until you get to that part of the street & all entities are hidden if far away.