Six years prior to the release of UQE Hexen II when Quake's source code were released in 2000, I've spent much time learning about the inner workings of the engine. This complimented my existing knowledge on the asset editing side of things. During mid-2006 the UQE (Ultimate Quake Engine) project were started. Over the course of the next few years a number of much needed fixes and features were added to the engine whilst at the same time keeping true to the original.

Watchers
aleks-sazon

aleks-sazon

Joined
Snarboo

Snarboo

Joined
stranger753roma

stranger753roma

Joined
AleZaTar

AleZaTar

Joined
neto592

neto592

Joined
Judicat0r

Judicat0r

Joined
War_Kitty

War_Kitty

Joined
Thrasher1984

Thrasher1984

Joined
saintrowfan2

saintrowfan2

Joined
BlackHARD94

BlackHARD94

Joined
JacquesKrige

JacquesKrige

Joined