Added new:
Maps:
Da Krong updated
extended runway on lz savage
cleared western approach at lz savage
Added new fighting position to lz savage
removed redundant lights at camp sarge
various tweaks to map
terrain synth enabled
Doung updated
Khe Sanh updated
Song Bin Tanh new map WIP
A Shau valley new map WIP
Added 4 classes of campfire
Added water to wells
Added about 50 new house / map models for Song Bin Tanh
Units:
Republic of Korea (ROK) Faction
SAS Regiment units, with new packs, vests, headgear and accessories (Warning: updated A3 models not compatible with our older vests and gear)
Helicopter Pilots for RAAF and NZAF
Jet Pilots for RAN (Royal Australian Navy)
Features:
AC47 Spooky call-in added to Combat Radio Support
CAS Combat Radio Support (Unsung Helicopters and planes)
ACRE2 Support for vehicles
Lights, animated fans, door sounds and icons, rain sounds, ambient sounds and new animated doors to hootches and other US Base buildings
Centralised macros in mod, to remove duplication and confusion
New Tumbling Napalm Canisters
Vehicles:
New USMC faction F4’s, A6’s, A4’s, UH-1D
Australian faction has A4 (RAN) and UH-1D (RAAF)
VNAF faction has UH-1D and A-1
M-35 variants (Fuel, ammo, repair, tanker)
New textures and decals for F-4, A-4, A-6 and A-7
OV-10 Bronco to Arma 3 (USN, USMC and USAF)
SA-2, S60 and Type 65 37mm both receive radar datalink from SNR75 Fan Song
ZPU-2 Anti Aircraft gun
Emptying rocket pods on F-105 and A-4
Ejection seats to aircraft
Aircraft Damage and Flight models
Dynamic loadouts to aircraft
UNSUNG Aircraft compatibility with the USS Nimitz and improved support for the USS Freedom
Weapons:
PVP mortar classes with less ammo for Frontline
New Uzi model
New Lee Enfield (SMLE) model and scoped / camo version
SA58 camo version
Fixes:
Maps:
Massive Optimisation update applied to large amounts of unsung map objects - fixed geometries, fire geo impact effects, shadows, properties, section count, roadway textures, roof roadway lods (for enhanced movement support), ambient sounds, functions, distance lods, materials and textures, ladders, lights and doors
Motorpool and mess hall doors and travel paths
Bunkers and foxholes appearing white at distance
Aircraft wrecks spamming rpt
Units:
Mass and protection values to helmets and flak jackets
Graduated capacity and mass variation uniforms, vests and backpacks (for exile)
Animations fixes for pook_sam rtms
Fixed some unit weapons to match their displaynames, fixed missing magazines for some units weapons
Static weapon pack transparency
Features:
Deprecated ttt_fnc_remoteSay3d in favour of uns_mbox_fnc_remoteSay3D
Improved communication messages for Combat Radio Support (Follow protocol on smoke calls)
Vehicles:
M113/ Jeep / Type 55 / T34 etc not appearing in zeus
M-113 Engineer improved driving behaviour
M-551 sheridan turn in/ out
Type 55 transport driving behaviour (physx lod)
Type 63 gunner now fires
Ural S-60 truck wheels turn
Graduated capacity and mass variation to helicopters and cars (for exile)
UH-1C AI gunners now fire M134s at targets
UH1D light shadow glitch, rogue light beam
Helicopter and plane cockpit glass reflections and damage textures
UH-1D/H improved rotor freedom and flight model, supply points added
CH34 texture improvements on decals
CH34 centre of mass / sling-loading tilt and fast-roping point
CH-47/53 flight model heavier
CH53 aim down sight on ramp gunners, improved gear dampers, and removed M60 version crew invulnerability
H-21 Shawnee Adjusted height position and land contact points
Nicer GetIn actions on many planes
Change “turbo” to “vehicleTurbo” shortcut for afterburners
AN-2 supply points added
O-2 Improved flight model and take off
O2, A6 and A7 pilot sticks
A-1 Wheel steering for better taxiing
A7 Tail, Gear door and canopy textures
C1a braking
DC3 Changed dispersion of triple M134 (Lowered to 0.002 instead of 0.02), improved pilot view
F-105 dynamic loadouts
F-111 physx
MiG-21 Improved + dynamic loadouts
Improved airplane taxi capabilities on most aircraft
SA-2 SAM with “(radar)” in name will properly fire at aircraft if SNR75 Radar nearby
AGM45 and AGM78 will now seek the SNR-75 radar in SEAD aircraft
GBU-8 transparency in texture
Increased snake-eye bomb drag
Weapons:
Many weapons trigger and rechamber animations
All pistols upgraded
Browning Hi-Power 9mm mags only
Dshk tripod textures
Mines: removed conflict with base class of Put weapon so other mods mines will work with Unsung
Mines: fixed missing sounds
Makarov improved accuracy
Model 1897 slam-firing added
M-1 Carbine reload animations
M-60 bipod shadow
M-79 reload wobble
PPK animations
RG42 / RGD5 smoothed textures
SA-58 iron sights
SVD Improvements to handanim, reload anim, Camo Wrap available to both camo and non-camo SVD
Some weapons now use proxy mags (mag model swapping on weapon)
PPSh / K50 (drum / banana)
XM177 / M16 (20 / 30 / twin 20)
Removed faulty attachments on weapons
Type 100 suppressors
Shotguns optics
SVT
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DOWNLOAD NOW ON STEAM!!
Non-steam downloads:
Torrent - Tetet.de
Changelog: (Can also be found on the Steam Workshop) Svn.armanam.eu
Credits: Svn.armanam.eu 3.0E Credits.pdf
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