This mod from Quarn and Kivan is a patch more than a mod. It fixes numerous bugs found in the expansion pack. A must have for anyone running The Shivering Isles.
This is an unofficial patch for the Shivering Isles expansion pack. It contains a lot of fixes.
This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 100 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through wallsobjects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that where advertised as such!
Change log
v1.0.0 (04/05/2007)
-Fixed incorrect havok settings on various Mania rocks.
-Fixed a bug in Mirili Ulven's script, it was causing an AI overload resulting in her not finding and talking the player when the player enters her house after getting a creature for her.
-Fixed a bug in one of Mirili Ulven's AI packages causing her to become stuck in her house.
-Fixed Mirili Ulven not actually rewarding the player with anything when they gave her all the plants even through she said she would, you'll now receive a random amount of gold (like for getting a creature).
-Grounded a slightly floating cluster of Worm's Head mushrooms and a sharp edge on a ground texture at Highcross (SEHighcrossExterior01).
-Fixed an un-harvestable Aster Bloom in the wilderness (9,6).
-Fixed the Duchess's dress, Thadon's robes and Haskill's clothes to the arms are now visiable in first person view when you wear them.
-Fixed being able to give Mirili Ulven more then one of each sample, Mirili's Research option will no longer appear after you've given her all the plants.
-The quest "The Antipodean Hammer" will no longer remain active and uncompleted in the quest log.
-Fixed Amulet of Disintegration, Calming Pants and Ring of Desiccation so they will no longer be quest items after the "The Coming Storm" quest is completed.
-Fixed the special effect disappearing on the Elytra for the "Addiction" quest.
-Fixed the special Elytra in the "Addiction" quest possibly disappearing and breaking the quest.
-Fixed bad vertex colors causing sharp break in the colors on Mania building interior (LCManiaHouseInt07Top.NIF).
-Fixed missing texture on 2 Dementia building interiors causing them to appear all black (DementiaHouseInn01Interior.NIF, DementiaHouseInn01InteriorTop.NIF).
-The "Mace of Storms" is now known as the "Mace of Soul Storms" to fall in line with all the other soul weapons.
-Sheogorath's Protection will no longer resurrect the player as doing so results in the loss of all abilities (racial abilities, vampire abilities ect.).
-Fixed the ordered Fringe so you can to fast travel to it also you'll be able to fast travel out of the ordered Fringe to New Sheoth, Bliss, Crucible and Gates of Madness (once out map markers become available again).
-Fixed the oversized collision on top of a tower (EXWallTower01.NIF).
-Fixed floating bed in Earil's house (SENSEarilsMysteriesUpstairs).
-Fixed the scripts causing the reference ID bug (FBomb).
-Fixed new bows in Shivering Isles causing crashes/reboots (as all the better Oblivion bows did) when equipped due to Reach value of zero
-The chest (SE34DungGrummiteChestRuin01) you get Pyke's Medallion from will no longer respawn so you can't get multiple copies of it anymore.
-Smoothed out sharp edges on Grummite Egg Mound (SEDGrummiteEggMound.NIF) and Grummite Egg Sac (SEDGrummiteEggSac01.NIF and SEDGrummiteEggSac02.NIF).
-Removed stencilling from Letifer Orca Digestive Slime (DDigestiveSlime.NIF) to fix ugly texture distortion.
-Fixed Havok type and hit effects on Swamp Tentacle (SEDSwampTentacleIngred.NIF).
-Fixed alpha property causing ugly jaggy edges around Madness Ore Deposit (MadnessRockV3.NIF) and some blocks and rubble (RRubblePile2SecretWall.NIF, RRubblePileA01.NIF, RRubblePileB01.NIF, RRubblePileRamp01.NIF).
-Removed the pointless alpha property from the Shivering Isle island (SEIsland.NIF) that could lead to texture replacers making it become transparent; also updated the tangent space on the head which fixed all the sharp edges making it look a lot better up close.
-Fixed alpha blending on Alocasia (MAlocasia01.NIF, MAlocasia02.NIF and MAlocasia03.NIF) and Red Kelp (MKelp01.NIF and MKelp02.NIF).
-Updated tangent space on the Dementia head gate (CityBorderDoorDementia.NIF), RootEndDementDoor01.NIF , RootHallDementDoor01.NIF, and the Mania head gate (ManiWallsSouth.NIF) to remove all the sharp edges.
-Fixed the alpha property on the vines of 2 Mania wall parts (ManiWallEast01.NIF and ManiPillars.NIF).
-Removed pointless alpha property from some rocks and 2 tree root doorways that could cause them to become transparent when texture replacers are used (RockDementiaOverHang02.NIF, RockDementiaOverHang03.NIF, ManiaLg3990.NIF, ManiaLg3675.NIF, ManiaLg3190.NIF, REntranceDementia01.NIF, and REntranceMania01.NIF).
-Fixed clipping on the female versions (all 3) of the finery and also added stencilling on the fringes.
-Fixed the inverted normal on the back of the male versions (all 3) of the finery causing a hole also added stencilling to the collar.
-Fixed the Madness cuirass so you no longer have a gap in the back of the neck.
-Fixed Havok hit effect on the Grummite Totem Pole (TotemPole.NIF).
-Enabled stencilling on Grummite clothing (GrummiteClothingSet02.NIF).
-Fixed incorrect texture used on a root stair (RootPitStairs01.NIF).
-Fixed the missing texture on the juggling balls (SEJugglersBalls.NIF) which caused them to appear purple.
-Fixed missing texture on the quill (SEQuillUser.NIF) you see people write with.
-Fixed Havok hit effect on the smithy posters (SmithyPoster01.NIF, SmithyPoster02.NIF).
-Fixed Havok hit effect on roots (RuinsRoots01.NIF, RuinsRoots02.NIF, RuinsRoots03.NIF, RuinsRoots04.NIF, RuinsRoots05.NIF, RuinsRoots06.NIF, RuinsRootGroupA01.NIF, RuinsHallNxStraitB01roots.NIF ).
-Lucien Lachance will no longer enter the Shivering Isles and seek the player for the Dark Brotherhood quests, which can't be started while in the Shivering Isles.
-Dawnfang/Duskfang will no longer duplicate and will actually equip itself once you dismount your horse if the change time happens then, also reduced message spam caused by it.
-No longer possible to get multiple sets of Calming Pants from Fimmion which broke the quest, if you have already received more then 1 set of Calming Pants then they will all be removed bar 1.
-Remove a duplicate sewage slope in Crucible (SENSCrucibleLower) that was causing weird coloring.
-Fixed typo in the plant "Watcher's eye" (SEPodwet02), now known as "Watcher's Eye".
-Fixed typo in "Shegorath's Regalia" (SEShegorathsRegalia), now known as "Sheogorath's Regalia".
-Correct the music in Bliss, Crucible, the Palace District, Mania Garden and Dementia Garden, now set to public (town) and not default (wilderness).
-Fixed the map so you can now see the map markers while in the Mania and Dementia Gardens (still can't fast travel from here through).
-Fixed the Dark Seducer dialogue so that they now refer to male characters who become the Duke of Dementia as male and not female (the gender checks were set to check the Dark Seducers themselves and not the player as it should have been).
-Fixed the broken quest Symbols of Office (the script for the Standing Stone wasn't compiled (SE11bStandingStoneScript)).
-Fixed Mels Maryon so he actually starts the Azura shrine quest as he should have (the original Oblivion result script was accidentally removed by Bethesda in the Shivering Isles ESM).
-Fixed Zealots, Heretics and Apostles so you can no longer talk to them and receive "NO GREETING".
-Grounded 2 partially floating rocks at Hardscrabble Camp (SEHardscrabbleCamp) also removed 12 completely concealed rocks under the ground and in other rocks.
-Amber Materials List (SE30AmberList) and Madness Ore Materials List (SE30MadnessListStatic) are no longer quest items, also corrected their Havok so they can be dropped.
-Fixed the Gray Cowl of Nocturnal (TGGrayFoxCowl) so it is no longer possible to permanently gain the stats of the cowl.
-Fixed Syl's double body, if the Staff of Worms was used on it then the quest would advance forward when the double died (Bethesda just duplicated the NPC and forgot to remove the script from the fake one).
-Fixed the victims in the Xaselm so you can no longer talk to them and receive "NO GREETING".
-Corrected the name of the secret ladder (SE07EscapeLadder) in the Dementia Gardens, now known as "Ladder" not "Wooden Door".
-Fixed getting trapped in the Dementia Garden if you happen to enter it from the secret entrance (secret passage way will open up now if you come from underneath).
-Added an instant open animation to the Bust of Sheogorath (PalaceAlcoveBlock01.NIF) so if you come back later after you've opened it you don't see it re-opening itself again.
-Set Big Head's responsibility to 50 so he doesn't go around stealing forks anymore (he will still take forks but only if they are un-owned) which would get him slaughtered by the guards/NPC's before the player could even get his quest or finish it.
-Corrected typo in the names of 4 doors (SENSTheMissingPauldronSEManiaLCdoor01, SEDementiaSettlementDoor01, SEDementiaDoorInteriorAnim01, SEManiaLCdoor01), now known as "Wooden Door" not "Wooden door".
-Fix a bug in a script (SE07ADarkSeducerEliteQuartersGuard01Script) that caused the 2 Dark Seducer Royal Guards in the Dementia Garden not to patrol properly (one wouldn't move at all and the other would walk back and forth not completing the full patrol loop).
-All oddity items in the museum are now static and cannot be moved around and lost.
-Fixed the missing alpha property on Sheogorath's beard (beard.nif); as a result had to fix the already existing alpha (his tongue would disappear) in the beard's texture (beard.dds); Sheogorath's beard now blends well and looks a lot nicer.
-No longer possible to loot Jyggalag (he doesn't have anything anyway).
-No longer possible to pick up a second copy of Cindanwe's book if you happened to finish the quest and kill her (any duplicate books you have will be removed if you've finished the quest).
-Fixed 3 Dark Seducer Royal Guards who were wearing normal helmets, (SE07ADarkSeducerEliteChambersGuard01, SE07ADarkSeducerEliteChambersGuard02, SE07ADarkSeducerEliteQuartersGuard01) they already had the elite helmet in their inventory except their was a levelled list of the standard helmet in their as well so they worn it instead.
-Fixed the holding position on the Amber longsword.
-Fixed the Dark Mace icon; the full size version of the icon was missing and depending on your screen resolution you'd see no icon for it.
-Removed superfluous alpha properties from the male and female Dark Seducer armor and the dropped versions.
-Fixed Una Armina not recognizing the 3 initial items in the museum upon first time.
-Fixed bad UV mapping on the Dementia house (DementaiHouse07.NIF).
-Fixed incorrect texture being used on the under part of the Screaming Maw plant (PodDim02.NIF).
-Grounded 2 partially floating tree and 7 rock in the wilderness (-2,-11), also removed 2 completely concealed rocks, partially embedded flora.
-Removed 7 completely concealed rocks, grounded a floating coffin (and the bones in it) and repositioned a coffin to conform to gravity better outside Ebrocca (11,15).
-Removed 2 completely concealed rocks, grounded 2 partially floating trees, and corrected 5 rocks with no bottoms laying on their side allowing you to see into them in the wilderness (15,5).
-Grounded floating bush, removed 3 completely concealed rock in the wilderness (9,-3).
-Removed 2 completely concealed rock in the wilderness (12,13).
-Grounded a floating bush, 2 floating rocks and removed a completely concealed rock in the wilderness (12,-3).
-Fixed missing texture on Thadon's dinner tray