Addition - Added controller vibration... because why not? (requires "Simplify VFX" to be off in order to function properly)
Addition - Added a "pause" function to prevent the ingame timer from increasing if the window loses focus
Tweak - Performed minor texture adjustments
Improvement - Modified "obj_forest_area5_puzzle" code to better choose dialogue depending on if the player could see the hidden switch
Addition - Added a variable that resets healthbar colors after defeating Jevil if "Carousel Revolution" was triggered at any point during the battle
BugFix - Fixed a crash error in Jevil's boss relating to previous change
Adjustment - Adjusted position of version watermark (felt it was crowding space on the menu)
BugFix - Fixed an incorrect text instance in the K. Round boss rematch
Removal - Removed the loading bar in the startup sequence as playtesters discovered the timing was not accurate on slower PCs.