Formerly known as the Occult Mod, Underlord is a total overhaul of Titan Quest: Immortal Throne. Part restoration, part expansion, this mod adds a huge amount of content to the game, as well as re-working the game balance to create a more exciting and varied gameplay experience.

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Dec 28 2010 Anchor
Changelog for 1.51

• Fixed bridge in the Sanctuary of the Bloodborne
• MI Recolor off by default
• Anapaest no longer drop white weapons
• Fixed badmath for cooldown reduction. Affects:
○ Accelerated Growth
○ Rapid Construction

_____________________________

Changelog for 1.5

General

• Included Fanpatch 1.17
• Included EJFudd's Randomization Fix (latest version)
• Included The Lord of Space's Slow-Casting bugfix (latest version)
--both of above compatible with latest version of Defiler (can actually be removed with defiler as well)
• Included Galefury's Easier Mythics mod (now with 100% more Galefury!)
• Starting gold reduced to 500
• Cost of buying back skill points rescaled, with a max value of 3,000 gold per point after 60 points
• Enchanter relic/item recovery lowered to 10% of item cost
• All skills now display a cooldown in seconds (if they have one)
• Synergy skills that reduce cooldown by a percentage, now display the flat amount in seconds instead
• Menu borders in "options" now matches JD's UI theme
• Weapon piercing now displays as "Penetration"
• No more than 1 bag of gold will drop from any source other than boss chests (total amount of gold dropped unchanged)
• Flat elemental damage changed to equal/appropriate values of all 3 elemental damages where necessary (since intelligence doesn't increase lump elemental damage). Affects:
○ Skill - Fabrical Tear
○ Amulet - Polaris
○ Axe - Megalos
○ Axe - Mesos
○ Bow - Khamsin
○ Club - Iris
○ Club - Santa's Cane
○ Spear - Queen Zenobia's Spear
○ Spear - Kwan Yin's Final Mercy
○ Spear - Deshret
○ Shield - Asylum101
○ Affix - Prismatic
○ Affix - Gryphon
○ Affix - Refraction
○ Artifact - Tome of Transfiguration
○ Scroll - Arcane Power
○ Scroll - Crushing Vortex
○ Relic Bonus - elemental damage
• Charge skills that accumulate damage have a new descriptor added: "Escalating Charge: every attack past the first adds another level of bonus damage up to the current skill level. When fully charged, each attack deals double the displayed skill damage." Affects:
○ Onslaught (Warfare skill)
○ Relentless Evil (Spirit Skill)

Map
• Minor tweaks to the Blood Cave walls in a couple of problem areas
• Ancient Tomb by Athens now spawns the appropriate monster levels
• New respawn fountain in the Sanctuary of the Bloodborne now has a visible mesh
• Arachne's Shame boss supremacy no longer shows up in normal difficulty
• Hades Palace entrance now properly blocked to prevent players from running off the map
• Anapaest no longer spawning outside the throneroom (proxies can be re-enabled for Uber mode)
• Gulga now always shows up in Duister if you've found her in game (still requires game restart after discovery)
• Door to Temple of Eternal Love no longer displays a tag-not-found error
• Maybe fixed Secret Secret Place crashing...so far so good
• New idle spear animation now works for male characters as well

Monsters

• Monster levels increased globally 2/1/1 (corrects growth valley between Delphi and Memphis and the dip in Act 3)
• Bloodcave monsters have lower volumes and are less chatty
• Empusa Hero swap skill (on Shadow and Spirit heroes) now has a longer delay before initial use to stop them from unfairly ending hardcore characters (that's the Dactyl's job!)
• Minotaur Lord has a chance to equip the minotaur MI Kinslay
• Reptilian ~ Overseer renamed to Reptilian ~ Prophet

Items

Black Venom Sac no longer a placeholder (I promise omg)
• MI base color now Olive instead of Dark Green (Manual Patch Only)
• Scrolls now blue
• All easter eggs (including original eggs and fanpatch Lil' Lued) are now pink so players participating in challenges know what is and isn't an easter egg
• Mythic Formulae cost reduced to 10,000,000 gold (from 65,000,000)
Mechanical Parts racial bonus no longer static
Skillish Skinner bleed damage increased to 100/150/200% from 100% at all levels
Sprig now increases poison damage 30/60/90%
Night Mistress's Crown
○ Increases total damage 10/15/20% (instead of elemental)
○ Increased energy regen to 30/40/50% from 30% at all levels
Soldier's Chitin +7/9/11% physical damage resist
Myrmigki Crown +35/55/75% lighting damage
Ch'kra's Crown +20/25/30% elemental damage (instead of lightning)
Myrmidon's Sting
○ 25% pierce ratio (from 15%)
○ Attack speed bonus +20/25/30% attack speed (from 10/15/20%)
Anaplekte's Cuirass + 3/5/7% lifesteal
Vestment of Ker +35/40/45% vitality damage
Bloodborne Visor now has 40/60/80% bleeding damage (instead of elemental)
Shaman's Greaves now grant 5/8/10% recharge like other pieces of Shaman's set
Overseer Mantel and Overseer Crest
○ Now Prophet's Mantel and Prophet's Crest
○ Changed to caster items, requiring intelligence instead of strength
○ New approriate stats
Crown of the Liche King
○ Offers undead protection/damage
○ More mana regeneration
Bandari's Bracers (MI Variant) now say "Bandari's" instead of "Accursed"
Mortok's Skull flame effect increased (cosmetic change for Itemus)
• Added Normal and Legendary versions of Stetho's Wisdom
• Added some Bloodcave monsters to Pandora's Box
Prowler gear now has its own color (red)

Masteries

Tertiary Stats for all masterties (at max level 40)

  • Storm - Casting Speed (60%)
  • Earth - Requirement Reduction (24%)
  • Warfare - Physical Damage (40%)
  • Defense - Physical Resist (10%)
  • Hunting - Movement Speed (34%)
  • Occult - Intelligence/Mana (60/400)
  • Spirit - Mana Regeneration (5)
  • Nature - Health Regeneration (12)
  • Dream - Total Speed Resist (45%)

Spirit
Liche King now regenerates 1 mana at all levels (from 1 to 1.55)
Greater Domain aura radius to 8 from 6
Death Nova mana cost lowered. Added mana drain
Wraith Shell mana cost to 2 per second (from 1.5)
Dark Covenant now references "necromancers" instead of "spirit masters."

Occult

Irregularities renamed to "Darklings"

Dream

Temporal Flux no longer grants slow resistance

Storm

Squall rework
○ Fixed 9-meter radius
○ Rescaled all values
○ Max/ultimate levels now 8/12 (from 12/16)
○ Changed visual effect (less awesome, more playable)
Hail
○ Swapped places with Thunder Clouds
○ Deals less damage
○ Reduces attack speed as well as damage
○ Adds a visual effect and sound when skilled
Thunder Clouds
○ Swapped places with Hail
○ Damage increased
○ Chance for damage lowered to 33% at all levels (net effect is reduced DPS)
Iceshards
○ manacost rescaled (slightly lower)
○ Damage rescaled for a thicker middle with slightly higher end values
Thunderball rework
○ Larger radius
○ Increased damage scale
○ Increased stun scale
○ Cooldown decreased to 7 seconds
Concussive Blast rework
○ Damage now flat lightning (from electrical burn)
○ Fragment count increased with better scaling
○ Stun reduced to 1.5 at all levels
○ Radius increased to 4.5 at all levels
○ New visual effect
Static Charge
○ Chance to proc disruption and energy drain now also deals electrical burn damage
○ Disruption to 4 seconds at all levels (from 3 seconds)
Lightning Bolt
○ Deals more damage
○ Slightly increased cooldown
○ Increased radius scale 1 to 2.5 (from .5 to 2)

Defense

Quick Recovery rework
○ Now a passive in the Adrenaline tree
○ Max/ulti to 6/10 (from 8/10)
○ All values rescaled
○ Armor to 5-12% (from 10%)
Adrenaline available at tier 2
Iron Will no longer protects against freezing or entrapment

Warfare

• All dual-wield skills chances to trigger changed to 5;6;7;8;9;10;11;12;13;15
Dual Wield
○ Increases physical damage
○ Added impact effects
Hew
○ No longer increases physical damage
○ Deals bleeding damage
○ Increases piercing damage
○ Added impact sounds
Crosscut no longer deals bleeding damage
Tumult
○ No longer deals bleeding damage
○ No longer stuns
• Tier-7 dual-wield skill now called Double Helix
○ Description changed to better represent how the animation performs
○ New sound effect
War Dance
○ Animation now plays when wielding a shield
Finesse now displays the cooldown reduction in the tooltip instead of the description
Ancestral Warriors
○ Added undead resists
○ Added 80% resistance to all other damage types (though they will still display "80% damage absorption" but it does nothing. The skill class used to give ancestral warriors a passive 80% damage absorption doesn't work)

Hunting

Hunting Trap cooldown increased to 20 seconds (from 12)
Rapid Construction cooldown reduction rescaled (still ends at 99%)
Ensnare
○ Radius max increased to 5 (from 3)
○ Duration changed to 2.5 - 10 (from 3 - 12)

Nature

Accelerated Growth now caps at 92% (from 90%)
Thorn Sprites summoning and voice volume greatly reduced
Briarward cooldown lowered to 80 seconds (from 120)

_____________________________

Changelog for 1.4RC

GENERAL

  • Game version number changed to v1.4ulRC.
  • Added EJFudd's Randomization Fix.
  • Chance for passive dual-wield attack increased to 30%.
  • Passive dual-wield attack animation has been changed.
  • Dual-wield idle animation fixed for female characters.
  • New spear idle animation.
  • Mystic skill window fixed to go up to level 40.
  • Enchanter costs of recovering relics or charms reduced 40% of value (down from 100%).
  • Normal-difficulty Gulga, second Occultist Vendor, buy max value increased from 10,000 to 100,000 gold.
  • Appolonia, the first Occultist Vendor, now sells jewelry.
  • Volume adjusted on many new soundpaks.
  • Hidden Chest reskinned and renamed to Esti's Hidden Chest
  • Esti's Hidden Chest -
  • Now has better loot, but can only be looted once per difficulty level. Will now always give 1 mythic formula (even on normal difficulty).
  • A sidequest entry will be added to your quest journal to indicate that you have found and looted Esti's chest and were rewarded with a mythic formula.
  • Rest duration lowered to 5 seconds. Regen rescaled accordingly.
  • New default skill, "Rest: Enter a restful state in which you regenerate mana and health quickly, but are more vulnerable to attacks." Immobilizes the player for 5 seconds. 3 minute cooldown (can be reduced with items or abilities that grant recharge).
  • New sidequest added to the Silk Road in Act III, "The Adventurer's Wife." This quest cannot be activated without discovering the Mysterious Passage.
  • Restored missing icons from multiplayer lobby.
  • Changed pet widgets to match the UI theme.
  • Boss Supremacy no longer lowers defensive ability.
  • Extra offensive ability on monsters removed.
  • General typos corrected.
  • Dream mastery selection button returned to the center of the mastery wheel.

ITEMS

  • Ethereal Staff of the Magi droprate improved to 1 in 25 (from 1 in 100).
  • Uber Sicle of Kronos disabled until I can figure out how it's only dropping sometimes.
  • Mortok's Skull has new artifact mesh and effect (cosmetic change for Itemus).
  • Mythic Artifacts now use Crystal of Erebus completion bonuses
  • Crystal of Erebus completion bonuses changed:
  • Replaced the Beastmen bonus with the Ritual bonus
  • Total damage bonus increased to 15% (from 10%)
  • Life and Mana bonus improved
  • Personal Standard buff now reduced to level 5 (from level 14), and it's no longer shared with allies or pets.
  • Improved base life steal on Phonoi.
  • Added +attack speed to Machae MI Armbands.
  • Increased stat requirements for Stonebinder's Cuffs.
  • Tortured Soul charm now gives bonus damage to Magical and Undead in addition to Demons.
  • Fury's Heartblood charm now gives a chance to disrupt target.
  • Hydradon Hide charm now gives bleed resistance instead of intelligence.
  • Uninhindered-series suffixes now properly display as rare.
  • Prefixes that grant +skills to specific masteries now properly display as rare.
  • Egg drops fixed and tweaked.
  • Eggs no longer drop in normal difficulty.
  • New Egg: Asylum101.
  • New Egg: Zero_X.
  • New Mythic Item: Galefury.
  • Pseudaboots damage absorption reduced to 10% (from 15%).
  • Improved rare poison prefix (Desecrated, Profaned, Defiled) from +30/40/50% to +50/75/100% poison damage.
  • Night Mistress Clutch - chance for total damage boost lowered to 3% (from 5%)
  • Otus' Mask skill "Malevolence" now properly displays.
  • Underlord-only prefix "Electrified" name changed to "Voltaic."
  • Underlord-only suffix "Regeneration" name changed to "Regrowth."
  • --also fixed the anomalous poison-resistance display, and increased the base health and energy regen from 3 to 5.
  • New affixes now appearing on shields.
  • Wands (regular, MI, and Unique) now have level-appropriate stat requirements.
  • Munderizer buffed.
  • The mythic formula for Crystal Tear of Nyx can now drop in game.
  • The mythic formula for Mortok's Skull can now drop in game (though only from one, undisclosed source).
  • Scylla (part of the Bane of Messia set) has been changed from an axe to a club.
  • Domain of the Dragon Kings fire-damage bonus' chance-to-activate now displays and works properly.
  • Summoner's Rod name changed to "Delver's Rod." Projectile no longer leaves permanent visual effect.
  • Bows and Staves that gave bonuses to Offensive Ability no longer do so, and have had compensatory boosts made.
  • Bows will no longer receive suffixes that grant Offensive Ability (though they can still receive OA bundled in a rare prefix, like Veteran's).

MONSTERS

  • Golden Skeletons in Act 3 now have the same chance to equip MI Revenant Gear.
  • Abyssal Liches in Act 4 will now use their new skills.
  • New voicepak for Seductress.
  • Summoned Blade Dancers in the blood cave nerfed.
  • New Secret Secret Place monster, Numberouane.
  • Anapaest
  • Greatly lowered resistances
    Lowered chance for them to cast their wave attack
    No longer drop white items
    Only drop 1 piece of gear on death
  • Kira Buffed.
  • Big Lued buffed.
  • Murderbunny Buffed.
  • Seductresses and Disciples can no longer be easily confused or stunned.
  • Bosses have gained more mana-burn resistance.
  • Reaver's demon form now tougher and faster.
  • Leinth buffed.

MAP

  • Respawn fountains have been added to the Dark Forest and 800x600 (for those who sometimes crash trying to transfer to 800x600 or the Source of All Evil and Suffering). These fountains are hopefully temporary until the problem is solved.
  • Leinth "lure chest" now fades as the player approaches it.
  • Invisible blocker should no longer show in front of the entrance to the Temple of Eternal Love.
  • Second boss chest for the High Priest should now reliably appear.
  • The Gulga who appears in Duister will now be wearing her cute hat.
  • Maggot statues at entrance to Murderbunny no longer drop vile ichor.
  • Fixed not being able to teleport back into Blood Cave and ToEL.
  • Players can now also teleport back into the Sanctuary of the Bloodborn.
  • Defeating Leinth will now open a portal vortex that will take you back to Gulga, the second Occultist vendor.
  • Patched hole in the wall in the Sanctuary of the Bloodborne that allowed players to run to the end of map.
  • Removed chest from Temple of Eternal love that gave Legendary equipment in normal difficulty.
  • Boss Supremacy no longer shows in areas without a boss (this is for those Epic and Legendary-only bosses).
  • No more swimming in the river by the first Occultist vendor.
  • The Bowl of Fruit that sat incongruously behind the Queen of Blood has been removed. Now, if we could have a moment of silence to honor its passing.

MASTERIES

Warfare

Dual Wield
Attack animation changed (better)
All attacks in the Dual Wield skill tree now play an impact effect when they are triggered (new effect, modified from the old Hew impact effect)
Battlestandard
Max absorb reduced to 40%
War Wind and War Dance have traded names and been reworked
War Wind now named War Dance
New animation (the old War Dance animation)
Cooldown increased to 12 seconds (from 8)
Energy Cost increased to 185 at max level
Damage increased to max 120% (from 30%)
Now hits 8 targets initially
100% dodge and deflect during animation
War Dance now named War Wind
New attack animation
Chance to activate increased to 10% at max level from 8%.
Onslaught
Energy cost reduced
Lowered visual effect
Finesse
Energy cost reduction at max level increased to 70% from 66% (brings total cost of using WarWind to 55 mana)
Heart of War
Increased flat health regen from 1 at all levels to scale up to 3 at max
Ancestral Warriors
Damage absorbption raised to proper 80%
Parry
No longer gives piercing

Defense

Heave
Impact sound changed

Spirit

Outsider
Health massively increased
Target impact scaled 1-4 from 3 at all levels
Acid Rain
Now reduces monster damage as well as armor
Ternion Attack
Elemental damage modifier changed to total damage
Skellies
Skelly shield attack visible on tooltip
Scaling improved resistances
Shields improved by huge degrees
Fear removed from Relentless Evil
Deathchill Aura and Insidious Miasma
ranges rescaled 2.8 - 4.0, and cooldowns set to 1 second
Bonefiend
Shows correct levels
Deathward
Added total speed buff
Cannot be dispelled
Dire Barrage
Rescaled projectiles
Added chance to trap enemies

Occult

Shadow Link
Lowered active life cost
Maculate Wound
No longer displays an energy reserve
Shadow Lore
Replaced reduction to health regeneration with flat active life cost
Smoke Screen
Smoke emmiter causes less anger (if the emmiter gets the aggro first, monsters will prioritize the player over the emmiter if the player is closer to them)
Visual smoke effect will no longer disappear if the emmiter takes on a friendly aura
Calculated Strike rework
Energy cost lowered
Damage reduction removed, fumble added
Runspeed boost reduced to 100
OA boost rescaled
Dodge/deflect removed
Animation speed increased
Blade Fury rework
Energy cost lowered
Target immobilized
OA buff removed
Movespeed removed
Animation speed increased
Toxic Concoction
Cooldown lowered to 8 seconds
Poison Gas Pellets
Adds 2 seconds to cooldown
Aphotic Ichor
Adds 2 seconds to cooldown
Shadow Stalker rework
Channel now grants lifeleech and energy absorb retaliation
Durability greatly improved
Damage absorption on Shadow Rush improved. Max duration 20 seconds
5th Skill Unlocked
All skill now described in tooltip
Pathing size lowered to better match his model
Irregularities
Energy-regen aura "Overflow" will now display when active on the player

Hunting


Scattershot

Energy cost increased
Volley
Energy cost removed
Bolt Trap
Energy cost increased

Earth


Spontaneous Combustion

More obvious visual effect
Activation chance increased to 6%
Molten Lava
Now 30 second duration (same damage output)
Molten Form
Increased fire retaliation damage
Removed chance for burn retaliation
Brimstone
Reduced burn damage
Increased physical damage boost
Meteor
Cooldown reduced to 6 min (from 8)
Max range lowered
Mana cost increased

Storm

Mastery health and mana bonus changed
Now gives less health (680 down from 840)
Now gives more mana (880 up from 600)
Chain Lightning
Chance for massive damage increased from 8% to 10%
Energy Resonance
Chance for reflection rescaled and lowered (now 3-16 from 8-20)
Heart of Frost
Slow retaliation lowered to max 40 (from 60)
Thunder Clouds and Hail
Energy cost increased

Nature

Briarward
No longer immortal at level 1 (QQ)
Duration rescaled 10-30 (from 30 at all levels)
Stinging Nettle
DA reduction removed
Attack Speed reduction added
Fatigue
Flat damage reduction removed

Dream


Trance of Wrath

Now deals vitality damage instead of electrical burn (damage output slightly increased)
Now has scaling visual effect to reflect the increasing AoE with levels
Temporal Flux
Fixed anomalous progression
Mind Breaker
Cooldown increased from 6 to 10 seconds
Psionic Immolation
no longer does racial damage
Psionic Burn
Lowered chance to paralyze
Distort Reality
Cooldown increased to 16 seconds (from 12)
Increased physical damage
Added percent life reduction
Temporal Rift
No longer does racial damage
Increased mana cost
Phantasm
Physical damage lowered
Max duration lowered to 25 seconds (from 30)

Edited by: Munderbunny

Jan 1 2011 Anchor

NP and yes.

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