This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City.The vault includes all the ammonites including a stocked Armory, Display areas, Item
This Mod adds a Player Vault on the South East end of
Underground Hideout V 3-3 DLC
AUTHOR: Danthegeek
-------Requirements-------
Fallout 3, Anchorage, The Pitt, Broken Steel, Point Lookout, and mothership
-------Description-------
This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City.
The vault includes all the ammonites including a stocked Armory, Display areas,
Item Sorters, special Weapons, and is Companion Friendly
-------Location-------
The entrance is located West of the Rivet City Entrance in the Parking lot with
the crashed planes and wrecked cars.
-------Installation-------
Add the contents of this file into the C:\Program Files\Bethesda Softworks\Fallout 3\
Data folder and overwrite all previous files. Activate the "UndergroundHidout" plug-in
in FOMM or Data Files in the Fallout 3 Launch Screen.
I recommend the installation and use of ArchiveInvalidation Invalidated to avoid any
problems with textures.
-------Uninstall-------
Uncheck and Delete the Plug in File named "Underground Hideout"
from the C:\Program Files\Bethesda Softworks\Fallout 3\Data folder.
-------Updates-------
V3.3
New Features:
-Harvest Cave Fungus from Bedroom garden
-Terminal now overrides Door during lockdown
-Book Shelf added
-Book sorter in Terminal
-Buy another Telport Device from Terminal (1000 caps)
-Buy Melee weapons from terminal
Bug Fixes
-Fixed game crash when adding teleport device to containers or when it is taken
V3.3 DLC
-Can purchase Melee weapons from terminal
-Can harvest Cave Fungus in Bedroom
-Punga Fruit added to Hydro Room
-Door must now be overridden by terminal (-.. --- --- .-.)
-Can buy more Teleport Devices from Terminal ordering System (1000 caps)
Bug Fix
-Fixed game crash when adding teleport device to containers or when it is taken
-Fixed radios, now operate when teleporting back from other world-space.
V3.2 DLC
-Added Book Shelf in main area
-Fixed shotgun shell label in Ordering System
-Added proper labels to terminal
-Roaches now attack during Lock-Down
-Lights are disabled during lock down (thanks Panikfrosch)
-Can override bedroom door during lock-down
-Players movement now disabled during teleport
v3.1 DLC
-Added alien Biogel Storage container.
-Added BBs and BB container to armory
-added MPLX Novasurge to Zeta weapons wall
-Changed de-tox area (now both doors have to be closed for the shower to start)
-Fixed a few spelling errors
Warning--If you have a previous version installed, please remove any items you had
in the safe by the de-tox shower. You may loose these items if you do not.
V3.0 Regular and DLC version
New Features:
Terminal-
-Can order items
-Control Lights
-Put Hideout in Emergency Lock-Down
-Hidden Weapons for Lock-Down
-Contains Hideout Info
-Sort all items from the terminal
Changes Made:
-Automatic Doors now work for all characters/NPCs and will automatically close after
5 seconds
-Bobble Head stand will now display any Bobble Heads you have at megaton or tenpenny
-Teleport Device will now automatically teleport back to the main stand when you drop it.
-Ammo container added for Alien Power Cells
V2.4 DLC patch
----Please delete any other update version when installing the 2.4DLC patch----
Fixes conflict with destructible ammo mods
V2.4
----Please delete any other path version when using the 2.4 patch----
New Features:
Teleporter added behind hidden door.
Bug Fixes:
fixed clipping and disappearing objects
Fixed spiked and brass knuckles on weapons wall
mannequin lighting changed for enhanced performance
V2.3 DLC patch
----Does not Require 2.1 or 2.2 DLC patch. Please delete or overwrite the 2.1 and 2.2
DLC patch when installing 2.3 DLC patch----
If you have the old version of the Optional teleporter, delete it. It caused too many
errors and bugs to be worked out.
New Features:
Adds teleporter to the hideout(no other mods required)
Bug fixes:
fixed clipping and disappearing objects
Fixed spiked and brass knuckles on weapons wall
mannequin lighting changed for enhanced performance
The teleporter was inspired by Antistar at
Fallout3nexus.com.
He did a great job but i had compatablilty issues so I used his idea to work off of.
If you enjoy the teleporter, please endorse Antistar's mod.
Thanks
Please read instruction included with download
V2.2 patch
----Does not Require 2.1 patch. Please delete the 2.1 patch when installing 2.2 patch---
-Optimization-Should see a huge increase in framerates
-Mannequin Lighting completely overhauled
-Display area brightness slightly increased
-Added roombounds and portals in both areas for increased performance
-Added ability to turn on lights in farm room
V2.2 DLC patch
----Does not Require 2.1 DLC patch. Please delete or overwrite the 2.1 DLC patch when
installing 2.2 DLC patch---
-Optimization-Should see a huge increase in framerates
-Mannequin Lighting completely overhauled
-Display area brightness slightly increased
-Added roombounds and portals in both areas for increased performance
-Added ability to turn on lights in farm room
V2.1 DLC patch
---WARNING---
This patch requires the following:
Fallout 3
Anchorage
The Pitt
Broken Steel
Point Lookout
Mothership Zeta
Underground Hideout v2.0 main file
New Features
-Added weapons wall for all the DLC weapons
-Added stand for Winterized T51B power armor
-all optimization of 2.1 patch
V2.1 patch
-Some changes in scripts for optimization.
V 2.0
New features
-Added ability to Change mannequins gender to female or male
-Added Lincoln's Repeater and Lead Pipe to Weapons Wall
V 1.9
New features
-Small hydroponics farm (Apples, Pears, Carrots, Potatos)
-Expanded Armory
-Expanded Weapons wall (now supports all uniques, melee weapons, and
weapons made from schmatics)
-Entrance moved to the inside of the nearby containment chamber
-Eight more Mannequins added to mannequin hallway
-Player and Companions can now sit on the toilets
-Idle Markers added and updated Nav Mesh
V 1.5
New Features
-Food Sorters for food containers in Player Bedroom
-Liquor Sorter for Fridge in Player Bedroom
-Nuka Fridge can now make Nuka Colas Ice Cold
-Plastic Surgeon/Hair Stylist added in the Lab
-Vault locations Map added to Lab
-Seats added to cave bath
-Aquarium updated
V 1.2
New Features:
Vault Radio System added. Picks up GNR and Enclave station
Cave water now restores 10 Health points for every second you swim. Drinking the water
will also restore all crippled limbs.
2 new companion quarters added
Bug Fixes:
Water Purifier fixed and simplified.
Changed Auto Close for Armory door so it will not close until you are about to
leave the display area
--------Features-------
The Vault includes standard features such as:
Bedroom
Bobble-head Display
Laboratory
Bathroom
Armory
Workbenches
Light Switches
Water Purifier
Wonder Meat Maker
Other Features include:
De-Tox(Rads) area at front door: Removes Radiation while you stand under it,
also sounding a bell when all radiation has been removed
Chems Sorter in the Lab
Ammo/Explosives Sorter in The Armory
Materials Sorter in the Armory
Mannequins by AndyW1384
Fish tank by Malo
Special Weapons:
Katanas by necKros
USP by HeroinZero
Silenced Glock by HeroinZero
M4 by metallicalec
Silenced Scoped Hunting Rifle by
I DID NOT CREATE THESE SPECIAL WEAPONS-
If you like the ?Katanas? by necKros, please endorse his mod:
Fallout3nexus.com
If you like the ?HK USP? by HeroinZero, please endorse his mod:
Fallout3nexus.com
If you like the ?Glock18c SD? by HeroinZero, please endorse his mod:
Fallout3nexus.com
If you like the ?M4 EOTech? by metallicalec, please endorse his mod:
Fallout3nexus.com
If you like the ?Marksman?s Dream? by Lostinmymind, please endorse his mod:
Fallout3nexus.com
-------Credits-------
A Special Thanks to Malo for his wonderful Fish tank mod.
A special thanks to AndyW1384 for his Mannequin Mod. If you like the Mannequins,
you can download his mod giving them more features such as the ability to hold
weapons and set poses.
Fallout3nexus.com
A special thanks to Coneman for this bathroom mod.
And of course Bethesda for creating FO3 and the GECK.
-------Bugs-------
Ammo in Armory may explode with "destructable ammo" mods killing the player
when entering. Fix in progress
May be issues with Mods using the same area as the entrance to the vault.
If any are found, please report them in the comments section and I will fix them.
-------Terms of Use-------
Change it, mod it, do what you want. Just make sure the authors get credit for there mods.
--------------
Some people may see the stocked armory and special weapons as a "cheat" but I am not
forcing anyone to use them. They can simply sit on the shelves and walls as decoration.
I made this home for personal use and felt others may enjoy it too. I had a blast
figuring out the GECK and think it turned out well for my first mod.
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