This is the update you have all been patiently waiting for! As you can see, I have increased the version to a massive 7.0! So much stuff has been changed/added since the 6.0 beta, so I feel that this update deserves the giant leap. Be sure to read the README and don't be afraid to comment :)
--------------------------------------------LEGAL----------------------
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
This mod may be distributed, but you must credit me (noctisspector).
Credits: Moddb.com
If I forgot anyone in the credits please let me know!
----------------------INSTALLATION----------------------
1. Make sure to install the 1.3 patch if you havn't: Moddb.com
2. Find your GameData DIR:
Steam Install: C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\GameData
Normal Install: C:\Program Files (x86)\lucasarts\Star Wars Battlefront II\GameData
3. If a folder named "addon" doesn't exist in GameData, create one.
4. Copy "MNM" from your download to the addon folder.
----------------------CHANGES----------------------
-Many weapon reworks and balances, as well as new weapons
-Balanced all of the classes and made loudouts simpler
-More commander classes that vary with the map
-Many new heroes-Split Tatooine hero assault into 3 eras: CW, GCW, and GCW2
-New map on a naboo city-Kothlis map in progress (havn't released it yet, but it is being worked on)
-Changed several explosion effects-Made muzzle flash appear at the fire point, not at the top of the head
-Added 7th Sky Legion (on tatooine)-New 501st Skins
----------------------NOTES/BUGS----------------------
-Several villains on CW hero assault have been temporarily removed as they have been crashing the game
-Rebel arial unit jetpack's effect is a bit broken
-Fusion cutter icon is bit unfitting (One of the few secondary icons that doesn't float)
-The reticule on the new map is the vanilla one
-Some minor localization bugs
Wow what a lovely surprise! This makes a great gift for Star Wars day. :D
why not
rex?
wdym? Rex should be on a couple of maps.
The names of the new units and their weapons don't show up in the unit select screen. Is this intentional, or is there a way to fix it?
Excellent job on the mod, everything else works like a charm :).
Can you tell me which specific units, cause I can probably fix it.
The vanilla unit names show, but the new unit names are blank. The boxes where the names should be are still there, and the units can be used. However, the last three boxes are blank. For example, the Republic sides are:
Clone Trooper, Heavy Trooper, Clone Sharpshooter, Clone Engineer, Clone Commander, Jet Trooper, [blank], [blank], [blank].
Hmm. Did you try reinstalling?
Just reinstalled, the names are still missing. It may be because I don't have the best computer. I am also using the GOG version of the game.
It's not a big problem though, and it doesn't impact the gameplay. Thanks for your help :). I will continue to enjoy the mod.
I'll keep an eye out for anyone else who has this issue
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Good job noctiss.
Did you by any chance get the skin changer to work with your mod? I haven't played it yet so I wouldn't know.
I think it does work
ja testei, para algumas algumas unidades somente, mais precisamente (Clone Trooper, Droids em geral, Rebel Trooper e StormTrooper ShockTropper
Loving this mod, but there's an issue with the Death Star. The whole "Rebels and Republic lose 2 reinforcements when one soldier dies" thing is present in this mod. I know there's a patch that fixes it, but only for the default eras and not any new ones. Maybe you could fix this glitch for this mod?
I'm not sure how, but I could look into it
I've seen some mods do it, so it is possible.
Also, could you add the Ultimate Sides GCW era to Geonosis and the Ultimate Sides CW era to Endor and Hoth?
Sure
Out of curiosity is there any reason you didn't add the sequel era to space maps?
I felt like it would be put of place because of the GCW era capital ships. If I can get sequel era capital ships in, I will add it to space maps.
I've been having an issue where certain of the new classes (seems to be more common in GW era) will cause a black screen when selected to spawn as.
Turn off your discord overlay. That may be the issue.
Is it possible pto lay the campaign?
No. It is not. I may consider this for future updates.
I followed all the install instrucions but it still wont work when I launch sw battlefront 2 on steam. (yes I have the 1.3 patch)
Make sure that you put the MNM folder in the add-on folder in gamedata. If you are still having problems, try redownloading the mod.
Please can you consider adding sound mods (from Ea battlefront) for the walkers (imperial and republic) motion and weapon fire sounds. for your next release.
Thanks man.
Sure!
I mean, if I can find them on youtube or something
every time i load in Galactic Civil War II, it crashes. Anyway i can fix that?
THis is literally my favorite mod now i cant play normal battlefront even with other mods lmao
nice job, this is excellent but you should slow down the moving speed of the Imeperial Dark trooper and the clone jet trooper, they are just too fast and its kinda annoying but everything else is PERFECT, ESPECIALLY THE EXPLOSIONS DAMN
Umm does this mod works with harrison fog's remaster mod? Just asking