Seventh update of UGC CE on Moddb - Also available on Steam !
CHANGELOG :
- Fixed the B1s (again again)
- B1 now deploy by 2 teams of 12 (3 was OP.)
- B1 can no longer duck.
- Seriously though, screw these droids.
- Mimban max ground special structures count decreased from 7 to 4.
- Decreased Rebel Droidekas max speed from 2.5 to 1.8.
- Decreased Rebel Droidekas firing rate.
- Hyena bombers no longer have the hunt ability.
- Lucrehulk tractor beam fixed ?
- Fixed an issue were Hyena torpedoes were not originated from the fighter model.
- Increased the population value of the Marauder Cruiser and the Broadside Cruiser from 2 to 3.
- Added faction data.
- FINALLY fixed the battle pending music event.
- Modified the Multiplayer GC heroes spawn (the right way this time hopefully).
- Thanks to Soundwave for his help !
- Venator garrison changed to 2 V-wing Squadron and 1 Bomber (Y-wing/TIE Bomber) for the Empire and the Rebels. Pirate version still has the same garrisons as before.
- Venator shields decreased from 800 to 700.
- Venator shield generator hardpoint HP decreased from 750 to 450.
- Venator engines hardpoint HP decreased from 700 to 500.
- Added a text line that specifies Tantive IV's combat bonus.
- Projectile count /pulse of the Victory cruiser concussion missile launcher decreased from 4 to 3.
- Fire pulse delay of the Victory cruiser concussion missile launcher increased from 0.3 to 0.5.
- Swapped the ISD hardpoints Middle and Front. Front now are the Ion Cannons and Middle now are the Turbolasers.
- Added EMP burst ability to the Jawas.
- Basically a nerfed version of Han's ability.
- Added a new voice line for Luke's cloaking ability.
- Added the data of a third non-playable faction.
- This has been made possible thanks to multiple other modders, including Killdivas, Kad_Vendu and Wariscool!
- All languages now use the same splash screen and menu overlay.
- TOTALLY fixed the Pirate faction.
- They can now retreat.
- Every piece of missing feature / half working content should now be fully operational.
- Changed Victory Destroyer garrison to 1 bomber, 2 fighters and 1 interceptor.
- Adjusted the description of the Victory Destroyer according to its new fighter complement.
- ISD garrison changed from 2 interceptors and 1 bomber to 2 interceptors and 2 bombers (reserve unchanged).
- Adjusted the description of the ISD according to its new fighter complement.
- Acclamator bomber reserve increased from 0 to 1.
- Increased shield points for starbases :
- level 1, from 300 to 550.
- level 2, from 750 to 1000.
- Empire / Rebels.
- Added one corvette to the garrison of level 1 starbases.
- Added 1 Nebulon-B frigate to rebel level 3 starbase garrison (for some odd reasons it didn't have one.)
- Reverted the Droidekas icon to the FoC one.
- Replaced the Concussion Missile Launchers of the Venator with Proton Torpedoes Launchers.
- Tweaked the Gungans description.
- Updated some files after the 11.05.18 update of Empire at War.
- Units_Space_Underworld_Crusader_Gunship.xml CHANGED (conserved the scale factor change)
- Units_Hero_Rebel_LukeSkywalker.xml UPDATED
- Units_Hero_Rebel_Rogue_Squadron.xml UPDATED
- Squadrons.xml UPDATED
- SecondaryStructures.xml UPDATED
XML THAT CHANGED :
- GroundInfantry.xml - Containers.xml - GroundCompaniesRebel.xml - SpaceUnitsCapital.xml - SpaceUnitsFrigates.xml - Units_Space_Hyena.xml - Units_Space_Underworld_Vulture_Droid.xml - Hardpoints.xml - SpaceUnitsCorvettes.xml - MusicEvents.xml - Factions.xml - CAMPAIGNS_MULTIPLAYER_UGC.XML - UniqueUnits.xml - GroundCompaniesIndigenous.xml - GroundIndigenous.xml - Projectiles.xml - Units_Hero_Rebel_LukeSkywalker.xml - [faction files] - [GC files] - GameConstants.xml - SpecialStructures.xml - GroundBases.xml - Units_Land_Underworld_DestroyerDroids.xml
Thanks for another update.
Love this mod.
Excited for the Death Trooper update.
is there clone era
No clone wars era. It's a GCW era mod.