We've got some new pics for you:
Hubah'Tak:
Dark dwarf:
Higher resolution:
Unreality.de
Unreality.de
Besides that, 3 new members have joined our team:
- Carone
- taff
[*]Nacho
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NEW HOMEPAGE: Previously known as Ultima Unreal, a modification for Unrealtournament. # Gametype 'Evil places of Sandria' is a 3d-action-roll-play-game-mix and single- & multiplayer (we don't yet know how many players can play in one 'shard', hopefully 10 000+) # The game engine For 'Evil places of Sandria' a totaly new game engine is being developed. It is mainly written in C++ & OpenGL and will support AAA features such as Shader3.0 We will also provide all the tools you need in order to create your own modifications or even new games based on our engine. # The world Sandria is full of magical places and secrets waiting to be discovered - but be careful, not every rabbit hole contains a happy wonderland. Shadows are moving fast in Sandria and you need to be well prepared...
We've got some new pics for you: Hubah'Tak: Dark dwarf: Higher resolution: Besides that, 3 new members have joined our team: Carone taff Nacho
Posted by Giggsy on
We've got some new pics for you:
Hubah'Tak:
Dark dwarf:
Higher resolution:
Unreality.de
Unreality.de
Besides that, 3 new members have joined our team:
[*]Nacho
Doesn't unreal allow high poly counts? Ya really oughta get rid of that front seam on the arms. I do not see the dwarf. I look directly at those sharp lines looking at me.
I believe that you won't see the edges because of the mesh-smoothing from ut.
The models we make are much more highpoly than the original ut models.... we can't use more!
Otherwise they can just smooth the model with max or ms3d.
Really strange Dwarf... it looks like a can of beans?