This mod by Autologic completely changes the UI and HUD in the game. Changes the game's HUD, inventory, trading, and looting screens, for normal monitors. If you play with a widescreen monitor, you will get the HUD changes, but you won't get the rest of
Author: Autologic
Readme File:
-- UI & HUD Overhaul 1.4 for S.T.A.L.K.E.R. - Shadow of Chernobyl -- March 31, 2009
INSTALLATION INSTRUCTIONS:
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If this is the first mod you are using, open fsgame.ltx in notepad and at the gamedata line change both variables to true (one of them is already true).
Extract the gamedata folder to your S.T.A.L.K.E.R. - Shadow of Chernobyl game directory and overwrite all files.
INFORMATION:
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This mod completely changes the UI and HUD of the game. Changes the game's HUD, inventory, trading, and looting screens, for normal monitors. Also, anomalies now have their own individual post-processing effects for each type of anomaly, and the radiation effects are a lot clearer than with vanilla SoC. The nightvisions have been replaced with better ones from Clear Sky. Whenever you get a new objective, or complete one, a news item will temporarily pop up and give you more information. Also whenever you get information for a stash, a news item will pop up and tell you which level it's on(esc = Escape A.K.A. Cordon, gar = Garbage, etc.), aswell as some more info. If you play with a different mod that has cars in it(Oblivion Lost 2.2 or something), you now get a car condition bar to see how much damage your car can take before exploding. Some people may not want this, so the option to disable it is in the #options folder.
If you play with a widescreen monitor, some features may not work. This is because I do not have a widescreen monitor, so I can't test it. It is compatible with any other mod, but it will overwrite changes other mods make to the HUD and UI. It has been tested on 1.0005 and should work with any other patch. If you play with Oblivion Lost 2.2, you will notice the HUD is similar, but there are three major additions to the HUD; a stamina bar, an ammo icon, and a compass.
CREDITS:
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This mod is made by me, Autologic. Some parts of this mod are derived from:
SoC 1154 HUD mod 1.3 by Darius6
ABC INFERNO by Russo aka Cabrobro/speed
InGameCC mod by Mr. Fusion, TSL16b, Macron
Additional Nightvisions + Anomaly Effects v1.5 by imperialreign
CLEAR SKY FACTION MOD 2.3 by xRatx
Natural English Language Mod 1.0 for Oblivion Lost 2.2 by elgen
Zone Reclamation Project 1.05 r11 RC1 by bardak, NatVac
PRIBOI STORY 1.1 by dez0wave team
Photorealistic Zone by Argus
Two nightvisions and the anomaly post-processing effects have been replaced with updated, better quality versions from S.T.A.L.K.E.R.: Clear Sky, made by GSC Game World.
If I used part of your mod and you aren't listed here, then I must have forgot your name. Please contact me and I'll add it.
v1.4 CHANGES
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- Added Option For Black Gloves Skin, made by Argus
- Added Vehicle Health Bar Only When In Vehicle
- Added Option For No Car Condition Bar
- Cleaned Up Some HUD Textures
- Various Other Small Changes
hello can you separate the part of the artifacts in a unique addon? I would really appreciate it
does not work in 1366 resolution
It works, you have to delete gamedata\config\ui\ui_inventory.xml and ui_inventory_16.xml. Also minor tweaks to maingame.xml and maingame_16.xml to make the safe house indicator work, but this one I'm struggling. I believe it is possible.
Imgur.com
edit: I've fixed it. You have to tweak maingame_16.xml until everything falls in place, but it works. It just requires some trial and error or prior knowledge of how HUD works. The only way to learn is by yourself, unfortunately.
Imgur.com
We gotta be very thankful there is an addon of this level in this site, this addon is highly customizable and has features no other addon is able to bring to the table. I'm playing OGSR and trying to merge it.
edit2: I was able to successfully merge it and the only thing that I couldn't restore was stance indicator(crouch, standing, etc.) but everything else is working. Now it is time to try to bring the car tachometer back, since I can tell there is a texture bug.