I have been looking at models and brainstorming for the implementation of the Hierarchy Walkers for production purposes. This would make the below changes:
Habitat Walker: changed to Purifier, UaW super-unit
Hierarchy Barracks: changed to Habitat Walker, lightly armed production unit available at start
Hierarchy Research Center: changed to Science Walker, lightly armed research unit available at start
Hierarchy Light and Heavy Vehicle Factories: changed to Assembly Walker, moderately armed production unit available with proper research
Hierarchy Command Center: changed to Arrival Site, structure that rebuilds walkers when destroyed and initially builds Assembly Walker and Purifier
Each walker would have hardpoints that could be destroyed to prevent it from producing specific units or upgrades.
Below is a list of what walker would build what.
Habitat Walker:
- Grunts
- Lost Ones (may be added in)
- Brutes
- Purification Mechs (may be removed)
Assembly Walker:
- Glyphcarver
- Defiler
- Phase Tank
- Drone
Science Walker:
- Tech Upgrades 1-3
- Weapons Upgrades 1-3
- Shields Upgrades 1-3
- Armor Upgrades 1-3
- Plasma Storm
Sounds like a good idea and it would definitely make youre mod unique.
For this to take effect, I will need someone who can modify the bones of the Assembly walker and Science walker. I just need an existing rig attached to the current model rig. Further commitment to the mod is not required.