Tremor is an updated Quake engine, base on JoeQuake. It is Win32 GL only. It encorporates much of the eye-candy of FuhQuake, with other improvements including MD3 support. Here are some of the key features: ----------------------------- Features ----------------------------- - Support for PCX, JPG, TGA and PNG textures - Enhanced particle system from QMB/FuhQuake - Full 32-bit video color depth - Mission Pack and Nehehra support - Basic MD3 support - Model and frame interpolation - Enhanced shadow transparency - Enhanced demo recording - Retains ASM code for optimal performance - Removes need to create mesh files - Flexibile m_print based menu system - MD3 support for models - All releases are full rebuilds, not incremental - Great starting point for those wishing to create their own games Tremor is currently at version 3.2.0. It is in a fully complete and playable state, however work is still quite actively being done on it, and the engine and supporting files are updated regularly. Please...

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Version 3.2.3 of Tremor was recently released. This addresses a serious bug in the prior version regarding the lightning gun. Please make sure you update to version 3.2.3! Work continues, and I have some tips from others that may fix this bug, and allow for some great Thunderbolt explosions again!

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Version 3.2.3 of Tremor was recently released. This addresses a serious bug in the prior version regarding the lightning gun. Please make sure you update to version 3.2.3!

Work continues, and I have some tips from others that may fix this bug, and allow for some great Thunderbolt explosions again!

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