Tre - The Spreading is developed by two young guys who love the UnrealEditor and want to create a exciting First-Person-Shooter without any zombies, but some aliens and angry animals. A shot overview of the beginnig of the story: You're sitting in your armchair. Suddenly begins your radio to noise. Your TV is also dead and you're wondering what is happening right now. After taking your flashlight and shotgun you want to go to the next village and find out what is going on...though some unidentified flying object cross your way and spread green fog all over the earth. At first only the animals go crazy and attack you, but they're not your biggest problem at all...
Here you can see the first boss of the mod, modelled with blender (like all meshes in this map)
O I think you can do better then this.. whats its poly count? im guessing about 2350.
a avrage character in unreal engine 3 based games tops the 10k per model. i think that in ut3 they can be about 12500 - 17500