TradeMod is an addon mod for C&C 3 that allows players to send assistance to team members in the form of tiberium, units and defences. This is our first modding project for C&C3 and as such we dont expect it to rock the C&C world, but we do hope a few of you out there will like the extra options it gives you. This mod only works with human players, AI players will not use the new trade units

Post news Report RSS Unique Trade units in production

Work has begun on making each factions Trade units 'unique' in some way.

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So far, NOD's trade units have been created, but not balanced.
They have stealth (in varying degrees) and two of them have an EMP power similar (but not identical) to the NOD buggy EMP. At present this power comes with the units by default and not as an upgrade. This may be changed in the balancing phase.

GDI's units are next on the list and will have much better armour than the lighter faster NOD units, and will also have some basic armaments including, anti tank cannons, rocket pods, and possibly a mine laying ability. Obviously the trade units will not have all of these. The cash transport will have a small anti tank weapon, to give it more of a chance of getting away from incoming enemies. Of course you should always send a convoy with your trade units as they are highyly valuable and you dont want the enemy capturing them and using them against you. The Mammoth Transport will also have an anti tank weapon (more powerful than the Tiberium transports) and will have much higher armour. It will also have the ability to crush infantry. The Sonic emitter tech transport will have heavy armour and a rocket pod, capable of engaging ground and air targets, the ability to crush enemy infantry, and also a mine laying ability.

Scrins trade units will be air units. TheTiberium transport will be faster than the GDI Tiberium transport but not as fast as NOD's, it will have light armour and no weapons. The annihilator Transport will be fairly fast medium armour and a teleport ability (similar to the blink pack shock troop ability). The Technology transport will be the same as the annihilator transport but the teleport ability will have a lower cooldown time. All scrin Trade units will perform better in ion storms.

These are preliminary ideas and may change ALOT during balance.

Please give us your input.

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