This mini-mod tripples the unit cap (the maximum number of units you can build during the game), and gives you additional builders and a commander unit on top of the standard HQ building. Updates will be done if there are any e-mails regarding any issues with this pack, as well as any glitches caused by new patches for Dawn of War. Note: The Army Painter preview is missing animations for most of the units, and the standard non-transfered Imperial Guard units cannot be painted. NOTICE: Direct download enabled! Click the link in the profile above.

Post news Report RSS Total War v1.20 Released!

The good news is that v1.20 is out now. But now the crushing bad news. I've decided after a week of tinkering, cursing and no luck whatsoever, I'm scrapping the Imperial Guard. Here are my reasons: 1. Two or more Imperial Guard mods already exist. 2. The OFFICIAL expansion for Dawn of War

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The good news is that v1.20 is out now. But now the crushing bad news. I've decided after a week of tinkering, cursing and no luck whatsoever, I'm scrapping the Imperial Guard. Here are my reasons:

1. Two or more Imperial Guard mods already exist.
2. The OFFICIAL expansion for Dawn of War (called Dawn of War: Winter Assault), has the Imperial Guard pre-installed with the game.
3. All the effort required to make the Imperial Guard, then balance it, would take a lot more time than I have right now.

Because of this, this release will have no Imperial Guard (though the Lemun Russ modification for HP levels has been left in to rebalance the game in that regard). I know this will make plenty of fans angry, but there is no point to be competing over the same thing.

Now not is all lost, because I have a proprosition and a promise. My proprosition is that I am willing to integrate and cap tweak any of the Imperial Guard mods that you want to have as a part of this mod (though I request permission from the mod makers first). My promise is that once the expansion is out, I WILL add the Imperial Guard in the expansion to the mod, and have the same cap bonuses as the other four races.

Now other than the loss of the Imperial Guard, there is plenty of good things about this release. The AI has been fixed. The caps have been finalised. The special unit buildlimits have been multiplied. A multiplayer version is included. This is the best release yet in this regard, and I don't want you to forget about this mod because the Imperial Guard isn't in this release. Enjoy my mod. :)

By the way, I'm still looking for people to help me start my next TC. Details will be posted today.

And as always, if you have any commments, questions or chit chat, feel free to e-mail me at thelegacy@gmail.com

...And remember, if you REALLY want the Imperial Guard, contact a mod team with an Imperial Guard mod, and ask them if they could allow this mod to integrate. :)

The mod should be available to be downloaded within a few hours.

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