This mini-mod tripples the unit cap (the maximum number of units you can build during the game), and gives you additional builders and a commander unit on top of the standard HQ building. Updates will be done if there are any e-mails regarding any issues with this pack, as well as any glitches caused by new patches for Dawn of War. Note: The Army Painter preview is missing animations for most of the units, and the standard non-transfered Imperial Guard units cannot be painted. NOTICE: Direct download enabled! Click the link in the profile above.

Post news Report RSS Patch v1.15b Released!

At long last, I have released an interm mod to fix a very serious balancing issue with the Orcs and Eldar. I have also fixed the amount of hitpoints and costs for the Imperial Lemun Russ, to make it equal to its Orkish cousin. And finally, I have released the floodgates of doom, by trippling the availability

Posted by on

At long last, I have released an interm mod to fix a very serious balancing issue with the Orcs and Eldar. I have also fixed the amount of hitpoints and costs for the Imperial Lemun Russ, to make it equal to its Orkish cousin. And finally, I have released the floodgates of doom, by trippling the availability of specialty units and structures, to make the battles truely devastating. What do I mean? Instead of four Apothecaries, one Orbital Relay and one Squiggoth for example, you can now build twelve Apothecaries, three orbital relays, and three Squiggoths. Truely amazing if you'd ask me. ;)

By the way, for those who didn't know, you can load all infantry units regardless of numbers, and Dreadnoughts into Orbital Relays, loading them in like transports. Terminators can do this too with either loading into Orbital Relays (Droppod) or Barracks (Teleport). Though I would let you know.

Download it here.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: