A multiplayer map for four players. Uses the "Protect HQ" ruleset. Comes in regular and Maxrush versions.
I created this small map as a sort of demonstration of what is now possible with David's studio editor that was brand new at the time.
Extract to your Army Men RTS root directory.
I took inspiration from the Army Men II map 'Walled City' when making this. It is comprised entirely from ambient props rather than the standard simple geography. A showcase of what we can now do with props I think, as before this kind of intensity simply wasn't feasible with the DR2 studio. Each team starts in a corner with a Mega Assassin Robo and remote control to start off. Between bases there is a plane wreck and battery to fight for right away, and scattered throughout the town are various other resources. I took the approach of not having a hill for this map, so instead resources are more balanced to be all around, making any inherent advantages nonexistent. For the sections between bases, those that lead directly into another base are more deserted, while those in the center house a small little town to explore. I had a lot of fun making this map.