This is an overhaul modding project of the mod 'The Last Days of the Third Age' (TLD) for the game M&B Warband. We aim for overhauling TLD mainly visually, replacing armouries to look similar to the ones known from the films.

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Read this before asking. Just tired too much of answering the same questions thousand times.

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Q: How to install the mod?
A: Just like the other mods - to the "Modules" folder.

Q: Wat factions do you plan to remake?
A: Absolutely all of them, even the Beornings and Dunland. What's the point of changing a few only?

Q: I'm having problems with the symbols.
A: We'd recommend to update Warband and DirectX to the latest version. Besides, you can try to remove a font_data.xml file from the "Data" folder and a font.dds file from the "Texures" folder.

Q: I don't like the way you did [something], you should do it THIS way.
A: We don't care. We make our mod the way we want.

Comments
highblood89
highblood89

Thank you. Here is a question I don't know was already asked (frequently): Will you add new places?

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Sid_The_Kid Author
Sid_The_Kid

Yes, we will

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Fordragon_Chow
Fordragon_Chow

Maybe you can try to add a new faction,of course it's kind of diffcult.

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Sid_The_Kid Author
Sid_The_Kid

We WILL add new factions

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Fordragon_Chow
Fordragon_Chow

Awesome!

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highblood89
highblood89

Will the factions be like the one from Third Age Total War: Divide And Conquer?

That would be amazing and a dream come true. :)

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Sons_of_Durin
Sons_of_Durin

mostly like that, but not all of them...

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AshKrith-ob
AshKrith-ob

I made the Ar-Ardunaim in my version instead of Umbar from Dac

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Th3Dud3
Th3Dud3

So... I don't know if this is an issue of the build you're running on, or if it was like that (because I much prefer this to the original) but some places and some sieges seem to be rather... weird. Such as the sorcerer quest, mirkwood gundabad, osgiliath, where things are either floating, or you and your forces are stuck in the wall.

I am simply asking if this is because of the submod, or the build that this is being developed on. I do not mean to offend.

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Sid_The_Kid Author
Sid_The_Kid

Well, there are always small problems... we're trying to fix them somehow. And i'm absolutely okay with people reporting problems and bugs, it helps to make mod better.

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Guest
Guest

Hello! I'm having troubles with playing this mod. At first, the symbols were all unreadable, so I deleted the files you recocmended, and the text became somewhat readable, althought still blurry. But that is not all: the combat does not work, no damage is inflicted by any troops, enemy or ally. Could this have something to do about me using a mac? What should I do?

I'd really like to play this mod, cause it seems very cool

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Sid_The_Kid Author
Sid_The_Kid

I can't guarantee a good game if you're using Mac, because i was making it for Windows. I suggest you to ask another peson who uses Mac as well.

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RolfDew
RolfDew

If you turn up the texture details to 100 in options (after deleting the font files) then thr text becomes normal again. I'm on a mac too btw. The higher texture quality, the more readable the font becomes for some reason. This seems to only happen with TLD and TLD submods.

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Guest
Guest

i cant siege anything why ?

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Sid_The_Kid Author
Sid_The_Kid

Are you sure this question related to my submod?

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Guest
Guest

I cant find mouth of Sauron although he is in the city. But where

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Sid_The_Kid Author
Sid_The_Kid

He must be in Morannon. Always.

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Riftwalker4
Riftwalker4

What Version of M and Blade Warband is this mod compatible?

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Sons_of_Durin
Sons_of_Durin

mm, i run it on 1.172 without problem

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Riftwalker4
Riftwalker4

Thanks just updated it and it worls like a charm :). But can you fix when I enter certain castles like Dale the game crashes.

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Sons_of_Durin
Sons_of_Durin

Mm just Dale or also other places?

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Riftwalker4
Riftwalker4

Yeah like Erebor and Minas Tirith :)

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Sons_of_Durin
Sons_of_Durin

strange i get no error...

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Guest
Guest

There is a problem with the goblin troublemakers quest for Isengard. When you go into the streets at night, I have been able to find 3 goblins, one near the warg cage where Grima normally hangs out, and 2 in the pit where you can buy equipment and other supplies. But I cannot for the life of me find the fourth one, and I wonder if it is because the reworked map of Isengard does not synch well with the traditional TLD quest. That aside, as I wondered the place aimlessly for about an hour, I noticed a lot of the structures normally viewable from a distance aren't set right. Tents and fore pits several meters off the ground, torches floating in mid air, etc.

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Sid_The_Kid Author
Sid_The_Kid

Unfortunately i don't play for Isengard at all, so i can't help you here, sorry

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Guest
Guest

I wonder if you could add something interesting to the current "hidden locations" like dead marshes, etc. And bring life to Merry and Pippin? Thanks for all the hard work, looks good so far!

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Sid_The_Kid Author
Sid_The_Kid

Of course we want to add something new, maybe Rhosgobel and something else.

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Guest
Guest

You guys should make a option in the TLD options in game to enable seige if a faction is under 1500 strenght or 500 because it gets little repetitive.this is not a must but a suggestion Thank you.

Great work anyway keep it up :)

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Guest
Guest

Hi
It works for Mac? Thanks

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Sons_of_Durin
Sons_of_Durin

I guess it will cause some errors, i suggest you install a virtual machine on your mac or install bootcamp and run it on windows , pretty much safer

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