I want to show you two things today about my Mod Timeless War. The first thing is the ressource system of the Asen and the second thing are the changes to the Tiberium. On the bottom of this update you will find a video I made for you.
The "Tree of Life" is the cornerstone of the Asen supplies and base building. In this structure you can train harvesters, but builders as well to build another Tree of Life, Silos and the Asen command center. So basically its a refinery with production abillities. However the Tree of Life offers some upgrades for the late game to improve the economy and structures of your base. You can also see how much "Tiberium" is stored in the Tree of Life by looking at the cart where the harvesters unload their baskets: depending on how many of the pumpkin-like Sudamis are in it.
The Asen uses centaurs, a typical asenrace specialized for manual work, for gathering ressources. On the first look, this unit looks more like a burden: barely armored, can carried only the half load of GDI/Nod/Scrin harvesters and it obvious needs more time for one harvesting route. But its advantage lies in its costs and versatility. So the Asen harvester just costs 2/7 of a regular harvester, means 400$. You simple can train them in the Tree of Life, therefore you dont need any other structure to replace the lost ones. Futher more there are some general powers you can combine with the harvester to arm it with weapons and abillities.
The most important advantage is against the Scrins. Through their passive abillity they can transform green Tiberium into white Tiberium that brings the ground units of the aliens in big trouble (more details below). To protect the harvester from some threats you can move them into buildings until the danger is gone or even put them into transporters or Asen tunnel networks to get them out of combat. There are some quiete sneaky moves you can do with the harmless looking harvester.
And now to the Tiberium. In Timeless War Tiberium can cause really bad mutations and not only turns uncareful soldiers into Viceroids, but animals and plants into tiberian lifeforms as well. But the Tiberium can lose its toxic effect temporary when it becomes white Tiberium. White Tiberium dont cause damage or mutations to infantry. Instead tiberian lifeforms and ground units - of the Scrin for example - take horrible damage in time. This change is good to set traps. This effect is caused by the most Asen units and structures that gets too close to Tiberium crystals.
These days, there are very few things that can be considered truly awesome.
This is one of them :)
Still Funky :D
a very good idea, and judging by the video, its implementation
So what happens to blue tiberium?
Well, I dont know yet. I have a couple of ideas to play around with, but I want to suprise you with this. ;)
Excuse me,I want to know that in this mod,will have amount camps?GDI NOD Scrin and more? New campaign? I'm very to expect this mod.
This mod will have demo? Probably what time will have officially?
I come from Hong Kong,possibly in the mistake in grammar,Maybe i will take you feel rude , sorry
Im sorry but, I dont quite get this one mod..
btw white tib. a human player would just avoid it...
You would and I would, but there are cases where you just dont realise that your troops are in danger - maybe when you placed them into a field of green Tiberium to heal but an Asen player just placed some stealthed units into the field when you dont expect that. Than you get the Tiberium alert and you maybe look after your harvesters first and that could cost you valuable seconds. But you are right, this move isnt good against careful and skilled players and it did suposed to be so. Otherwise it would be overpowered.
Das Boot Avatar!!!