Welcome to TTK! Time To Kill - Zero Hour. Inspired by the Original "Tower Defense - Time To Kill 2" Mod by Dibelius.

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Welcome to TTK! Time To Kill - Zero Hour. A Tower Defense game mode inspired by Dibelius's "Tower Defense - Time To Kill 2" Mod.

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Inspired by the Original "Tower Defense - Time To Kill 2" Mod by Dibelius.
( Moddb.com )

HOW TO INSTALL:

It's just a Map! Place it in your Maps Folder at...

"\Documents\Command and Conquer Generals Zero Hour Data\Maps"


Then start the Map in Vanilla Zero Hour!

This "Mod" is contained inside a Map. So it's really easy to install!

Shot1


HOW TO START A ROUND:

Note: If you're playing alone, a Bot will be assigned to your Team. It's going to defend the right side
of the Map. It's always going to be USA as defending Faction.

-Place a AI on the 8th Player slot in your lobby! If not, the Map will close the current match.
-Chose a Difficulty and a Faction from the list below.
-Choose a General for yourself! You can play as everything!
-Press Start!

Example:
-Player1 (Host)
-Player2
-Player3
-Player4
-Player5
-Player6
-Player7
-Player8 (AI/BOT)

This how you need to place the AI/Bot

Recommended AI/Attacker Progression:

Beginner Progression:
China Infantry (Singleplayer) --> CHINA Tank --> USA Airforce
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The "Campaign":
USA --> CHINA --> GLA --> GLA Stealth (True Mode)
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Available Attackers:
Place a Bot on the last slot of your Lobby, then choose the Army of it!

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-CHINA Infantry: (*) [50 Waves]
Singleplayer Mode, extremely useful for learning new Factions.
(IMPORTANT: Place your Start Position on the left side of the Map!)
Singleplayer Helper Bot is disabled.

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-CHINA Tank: (**) [30 Waves]
Tanks! I need more Tanks!
Only a few, but heavy Aircraft waves are present. A more Tank destroying gameplay focus.

Naval units have been disabled.
Enraged units have been disabled.

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-USA Airforce: (**) [30 Waves]
Some ground units but mostly Aircraft will attack.
Very early on, you'll need a lot of Anti-Air, but don't forget the ground enemies!
A attacker, that is spamming with more Aircraft than usual.

Naval units have been disabled.
Enraged units have been disabled.

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-USA Laser: (***) [20 Waves]
Frontline Mode: 6 Minute setup time.
Start with Tier 5 and Rank 5, survive till Wave 20 and face devastating Hordes.
Tier 6 is locked.

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-USA Superweapon: (***) [15 Waves]
A taste of Chaos: Start with $1.500.000 + Tier 5 and Rank 5

You start with enough money to purchase Bob's Shoes!
But don't forget about your Energy! Bob's Arsenal is extremely power hungry.

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-USA: (****) [50 Waves]
Bring your big guns, because these guys are getting serious!

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-CHINA: (****) [50 Waves]
Can be a bit more scary to fight against, a lot more Units will be attacking than usual.

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-GLA: (*****) [50 Waves]
Pain. Hordes of Units will be approaching rapidly. Aircraft will swarm the entire Map.
Suicide and Boss Units are very common. If you think you are prepared for everything,
you are not. Also, you might want to be extra ready for the Final Boss fight.

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-GLA Stealth: (********** ********** ********** ********** ********** ********** *********)
[ The True Challenge ]

I am Kassad.
Prepare your sanity.
(50 Waves + ?? ?????)

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-GLA Demolition: (?????) [50 Waves]
CHAOS! CHAOS! EVERYTHING IS RANDOMIZED!

TIMERS, ENEMIES, BOSSES AND MORE!
WHY YOU SHOULD PLAY THIS? I DON'T KNOW!

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-GLA Toxin: (*****) [20 Waves]
Limited Arsenal:

Players are limited to Tier 1. Have fun spamming with Tier 1 Turrets!
Though playing as Tank General would probably be the best choice for this...

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-CHINA Nuclear: (Endless Mode)
For those who are bored, and have beaten everything. Difficulty will keep increasing.
Survive as long as possible, and show everyone how far you made it!

Units, Bosses and Endbosses are randomized.

WARNING: No Punishment Unit! Instant Defeat once enough units have escaped!

=======================================================================

Shot16

Playable Factions: Everyone!
Though, I REALLY recommend playing one of the USA factions first!
China and GLA play a bit differently, and can be harder to play for new players. ^^

=======================================================================
USA:
-6 Dozers (Ground)
-Big cannons, a lot of reloading
-Special Building: Strategy Center (Tier 4)
-Superweapon: Orbital Bombardment
-Super Turret: Armor Ripper

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USA: Airforce
-6 Dozers (Aircraft)
-Summoner, units can follow enemies, but less damage in general
-Special Building: Crumanche (Tier 2, Limit 8, unattackable Turret)
-Superweapon: Geneva Suggestion
-Super Turret: Spectre Hangar

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USA: Laser
-6 Dozers (Ground)
-Pinpoint Laser Defenses, less area damage in exchange for more direct damage.
-Special Building: Deathray (Tier 2, Artillery, can shoot both Air & Ground)
-Superweapon: Solar Eruption (My favourite Superweapon!)
-Super Turret: Total Annihilation

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USA: Superweapon
-6 Dozers (Aircraft)
-Plasma Weaponry, lots of area damage
-Special Building: Predator (Tier 3, can shoot both Air & Ground)
-Superweapon: ICBM
-Super Turret: Crumicrodin

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China:
-6 Dozers (Aircraft)
-Horde Bonus (requires 3 Turrets), average firepower.
-Special Building: Obliterator (Tier 3, very strong Artillery)
-Superweapon: Hellfire Missile
-Super Turret: Ayanga (Build Limit 3)

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China: Infantry
-6 Dozers (Ground)
-Horde Bonus (requires 3 Turrets), Garrisonable Turrets.
-Special Building: Barracks (Build Limit 3)
-Superweapon: Hurricane
-Super Turret: Grand Gattling Lord (Build Limit 3)

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China: Nuke
-6 Dozers (Aircraft)
-Horde Bonus (requires 3 Turrets), long-range weaponry
-Special Building: Radioactive Waste Barrel (Tier 3)
-Superweapon: Nuclear Missile
-Super Turret: Nuclear Winter (Build Limit 3)

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China: Tank
-6 Dozers (Ground)
-Horde Bonus (requires 3 Turrets), stronger Turrets
-Special Building: Iron Dragon (Tier 4, insanely strong Artillery)
-Superweapon: Earth Shaker
-Super Turret: Reaper (Build Limit 3)

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GLA:
-8 Dozers (Aircraft)
-Support Faction, strong Tanks
-Special Building: Rocket Rudy (Tier 3, Artillery, can shoot both Air & Ground)
-Superweapon: Scud Storm
-Super Turret: Ravager

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GLA: Demo
-8 Dozers (Ground)
-Support Faction? Every Turret will explode when destroyed, same for the dozers.
-Special Building: Mine Dispenser (Tier 2)
-Superweapon: Supreme Truth
-Super Turret: Eviscerator

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GLA: Stealth
-8 Dozers (Ground, stealthed)
-Support Faction, heavy weaponry.
-Special Building: "Man with a funny Mustache" (Tier 4, creates a Frenzy Zone)
-Superweapon: Holy Outhouse (No friendly fire)
-Super Turret: Ratte II

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GLA: Toxin
-8 Dozers (Aircraft)
-Support Faction, weak beginning
-Special Building: Laser Marauder (Tier 5)
-Superweapon: Toxic Fatality
-Super Turret: Special Brew

=======================================================================

TTK Thumbnail Enhanced

Any feedback is appreciated, this is the first Mod I've ever uploaded to ModDB!

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