A total conversion mod set after the events of Tiberium Dawn. Features the Global Defence Initiative, Middle East Liberation Army, and People's Liberation Army.

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ApornasPlanet
ApornasPlanet - - 4,117 comments

OMG!

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The_Hunter649
The_Hunter649 - - 438 comments

that looks pretty solid.

Only question that really remains is: Can the AI in the game actually work with this system ?

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Ariaga Author
Ariaga - - 882 comments

I'll be making the AI cheat for this. Just have to figure out a way that looks good and preserves the strength/weakness of this system.

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Guest
Guest - - 689,317 comments

i'd be interested in seeing how that works out.

The AI not being able to handle such a system is the main reason i haven't consider such a mechanic myself at any point.

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The_Hunter649
The_Hunter649 - - 438 comments

That was me forgot to login >.<

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Description

A short video showing how the construction yard mechanic works in this mod..

Some things to note:

- If enough of a structure is touching the build-radius, construction will begin.

- Placing structures too far will result in a cancel and refund.

- Build-radius is required for both placement and construction; the loss of BR during a structure's construction phase will cause it to be put on hold.

Buildup animations aren't final, the style of which is still up in the air. One thing is for certain though; there won't be scaffolding, as that is a pain to do and I'm trying to cut down on alpha channels.