This is Not a "Mod" in the conventional sense. As of now, there is no plans for anything except writing, and potential future radio plays If you'd like to contribute feel free to do so. The vision for this project is to "create the last chapter of the Tiberium Universe, as official support for C&C has stalled, and most likely been discontinued. Limited Concept art may be made or found, to help visualize the world. This is meant to be a community project.

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This is a basic break down of the zones in TC. What should be the % brake downs?

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Global Territory Status

This section serves as zone designations, documenting Tiberium Toxicity levels globally.

  • Unscared by any Tiberium outbreak, last habitable bastion for civilians. Under direct GDI protection


  • Moderate to medium Tiberium outbreak, majority of civilian populations located, indirect and limited GDI affiliation, neutral and or Nod affiliation


  • Critical Danger of medium turning into high toxicity if not abated soon


  • High Tiberium toxicity, majority of human technologies are inadequate for extended protection, despite advancements brought upon by the Tacitus artifact.


  • Extreme Tiberium toxicity, including underground and atmospheric, no conventional scanning technology can reliably map the geography nor determine accurate creature movements


  • Inhospitable to both Tiberium and human occupancy
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Guest
Guest - - 689,834 comments

*As long as we're not counting C&C 4*
For me
Blue: 15%
Yellow: 30%
Orange: 10%
Red: 40%
Black: 5%

Blue zones accounted for 20% before the scrin invasion in C&C 3,
Red zones must have increased since the tib fallout
Black zones leave intrigue and possibilities of new settings/mechanics

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