Alpha 0.2: Released!!!
Its taken longer than i intended, but its here.
Alpha 0.2 brings the new Allied faction (currently using Chinese buildings), along with Allied vehicles, aircraft, and infantry. All units have their own armor and weapons calibrated to be realistic when used against other Allied faction units. They also have their own locomoters (yes, the tanks are supposed to be incredibly slow, lol).
As of right now, everything acts about the same as how they will after being fully upgraded in the Upgrades release, and some units that are (relatively) easy to get right now will need building upgrades, generals points, or both.
Currently, there is no AI implemented, sorry guys.
Also, currently i would advise getting the Generals version of this mod, as it is much less buggy, has the same stuff, and getting it on Generals will allow you to still use other mods on ZH (this mod isent compatible with others) To quickly switch to the Generals version, erase the 2 on your URL bar.
Well, here it is, Alpha 0.2 Mediafire.com
Just put the file in Computer/C:/ProgramFiles/EAGames/GeneralsZeroHour to use the mod
for The First Decade, put it in EAGames/Command & Conquer The First Decade/GeneralsZeroHour
And yes, ill try to help if someone has problems.
Credits Time!
a Few Notable Fans
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do_i_ob
Helping with idea generation
Ilves
Helping with idea generation
Pawwilon
Modeling tips
Bomb_Tank
Told me of the GIMP program
Team Members (i guess, no real group has been formed, lol)
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Gleny2416
Map Maker and idea generation
SquireJames
Historical Adviser, and then some
Honerable Mentions
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The Great Trench War mod team
For all the infantry (except Sniper, couldn't get him working), the Trenches, the Horse, INI stuff
MobiusOne
Pointed me toward TGTW mod
newnightmare (C&CLabs Forums)
helped with INI problems, Showed me how i could make side guns (even added pics!)
brncao (C&CLabs Forums)
Showed me a tutorial on how to make Button Images
CommieDog (C&CLabs Forums)
Helped me figure out how to implement the mod
The Ones I Forgot to Put In
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(if your name belongs on this list, please PM me ASAP and i'll fix it)
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Known Bugs.... ya, there's a few, lol
Skins have lighting issues (ZH Only)
Some stuff turns black or odd colors
Mark1 dosent animate properly (ZH Only)
Sometimes happens with force attacking
Airplanes dont work correctly (ZH Only)
All aircraft in the ZH version have VTOL capabilities, and can't land....
Mark4 build button has Multiple Personality Syndrome
Click on the war factory, and it shows one thing. click something
else and come back, and its something else.
Not sure how this problem is even possible..
Tracks dont move
Paticularly noticeable on the FT17 and Tractor
No Damaged Models
Nope, they just go boom
No Destroyed Models
It is sorta funny to see the Tsar Tank turn into a Humvee, lol
P.S. i know i should have made the damaged/destroyed stuff with
the ok stuff, but i dident think of it when i was making them :/
We shouldn't have this problem on buildings/axis stuff
Mark1 fires at weird angles
Almost as odd as the door gunners on Halo
Sniper is regular guy
Yep, couldn't get Mr. Poilu working
No Tooltips
MISSING:Tooltips
Rifleman's rifle is pink
kinda cute!
Probly more that i forgot to mention, or havent noticed.
If you see a bug, make your self look bigger and back away slowly.
Then post a description here as soon as you can please:D
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Please post all the suggestions/tips/complaints/horror stories/etc. you want,
all feedback is welcome!
Thanks for all the support everyone, see you trenchside!
Love the Царь-танк. Beast. I like the animation you have with the rifle man, it just doesn't go with the firing. and the bayonet animation is just Lol. but im sure yo already knew that. yea everything looks good so far some skin changes here and there.
And i like the artillery packing and unpacking
glad you like the giant tricycle :D
and ya, the rifleman needs some fixing, lol. TGTW team did good on him tho
and good to hear you like the arty :)
Awesome. Thanks for releasing a alpha.
Welcome. i meant to have it out sooner, but at least its here