"A fantasy d20-themed dungeon crawler", to quote DarkGod's comment. Inspired by Incursion by Julian Mensch. Made available under Open Game License. This is a non-profit fan project. No money is made. There are currently only two people working on the mod. However, we have released several beta versions so far.

Post news Report RSS Beta 6.6 postponed until T-Engine 1.3

As some of you may know, DG is in the process of testing a new release of T-Engine. Among many changes, there are a lot of behind-the-screens fixes, including ego generation, UI and performance improvements. I am busy adding more content while waiting for 1.3 to land.

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As some of you may know, DG is in the process of testing a new release of T-Engine. Among many changes, there are a lot of behind-the-screens fixes, including ego generation, UI and performance improvements.

I am busy adding more content while waiting for 1.3 to land.

Some old contributors have pitched in with UI fixes, so the game should be even more enjoyable than before.

Rough changelog:
* bug fix - FBO lua error on save load
* bug fix - Lua error & nil exp for creatures with CR in-between table values
* bug fix - character creation screen now does check if a character save already exists
* bug fix - flavored amulets spelling
* bug fix - incorporate the engine fixes for ActorSeenDisplay, making the switch work
* bug fix - shooting not using the weapon's designated crit damage
* bug fix - flyers showing for critters outside lite range
* bug fix - assassin name typo
* bug fix - charges being displayed off or not displayed at all for multiple lines of spells in a spellbook
* bug fix - training stat tracker values are now properly zeroed when increasing stat
* bug fix - no more Lua errors on right clicking talents

* new spells - divine favor, entropic shield, doom, shield of faith
* new feats - Master Craftsman
* new NPC: human/dwarf/drow healer
* sorcerers and shamans now use a spell points system instead of Vancian spellcasting
* implement room descriptions
* hirelings now use party member code from ToME
* implement metamagic feats - Extend, Empower and Maximize Spell
* implement Precise Shot and Far Shot feats
* implement spell points & psionic power
* consumables now stack
* unwearable items are highlighted in red; unusable ones in blue
* drow noble house is now named after the House that inhabits it
* can now throw thrown weapons
* low Int characters get separate answers now
* log message is shown when player gains EXP
* UI improvements and bugfixes for feat select screen
* AI no longer walks into chasms/lava/water
* game options screen displayed before the first level is generated
* implement talent configuration from ToME
* item creation debug screen now allows hand-picking egos to be generated

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Tales of Maj'Eyal
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Zireael07
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