TUM:Remod is a HD pack for the stealth-themed mod, "The Unknown Menace"! This Remod tries to improve the models, sounds, sprites, the text, along with adding an extra easier difficulty for accessibility.

Post news Report RSS 1.1 Update Released!

With my latest remod release out, figured I'd go back and update some of my older remods. Especially now that I know more about modifying entities and stuff that should hopefully make this slightly better.

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The Unknown Menace | Remod


Adding a proper trailer for one! Always felt that something was missing from this page revisiting it.
Well, there's the view model showcase, of course, but I kinda prefer doing trailers for some reason.
Anyway, aside from that thing, here's a changelog too to show what's been changed in this 1.1 release.

Saves might work, but I think the new changes won't pop out until you load up a new map or restarted.

1.1

- Added a couple of "chapter titles" at a few maps.
- Added an additional grunt to um9.
- Added fades at the intro.
- Added lip to wall merging doors, should no longer do that now.
- Added overlays to old unchanged TUM models (sub, world, para, plante, pesix, palf, leaf).
- Added sound qc trigger for v_grenade.mdl throwing.
- Added sound qc trigger for v_shotgun.mdl, removing the default scock1.wav.
- Added sounds to soundless doors.
- Bad ending no longer crashes the game.
- Changed beginning credits text.
- Changed the text in umhome to inform players of new stealth mechanics.
- Changed up the shotgun pump and pistol fire sound a little.
- Fixed a couple of grammar issues in the TUM wads (lunching and reserch).
- Found out that the assassin boss doesn't hurt you in skill 3 (Hard/Realistic), made it so that there's only 2 difficulties instead (Easy/Easyfied & Normal/Original).
- Good and bad ending text changed.
- Health boxes on walls now act like old HL healthchargers instead of healing you only if you stand still when using the box.
- Made "final boss" run slightly faster.
- Made the assassin boss slightly tougher, still easily dies with a short burst though.
- Made the trap room door unlockable.
- Made w_9mmar.mdl and w_crossbow.mdl smaller.
- Modified the triggers at the end boss so that letting him launch the missile then killing him won't break the ending (originally, doing that gave you both good and bad endings, with the scenes and text overlapping with each other).
- Old HUD replaced.
- Replaced burger.mdl.
- Replaced decals and gfx wads, should have better blood and new loading texts.
- Replaced music cues throughout the mod, the mod now uses HL2 music.
- Reskinned w_medkit.mdl.
- Reverted some of the textures in new halflife.wad to their original counterpart to fix the "textures looking weird" problem.
- hassassin.mdl replaced.
- leech.mdl replaced.
- v_357.mdl origins moved, model scale increased to prevent view clipping.
- v_9mmhandgun.mdl origins moved, missing face when drawing is fixed.
- v_satchel.mdl draw animation changed to prevent cutoff.
- v_satchel_radio.mdl origins moved, antenna texture changed, model scale increased to prevent view clipping.
- w_argrenade skin replaced with a higher res one.

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