'The Underground' is a single player mod for half Life 2: Episode 2. It puts you into the role of Duglas Melbourne, as he ventures to a place close to him, transformed by the after math of a communist take over on his home country. But instead of finding out more about the war, he finds out more about death, and where people went in the once secret 'Undeground'.

Add job Report player modeler/prop modeler(s), texture artist, programmer at Protagonist Productions

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere (If english-speaking).

Posted by Protagonist Productions on

Hello, I'm working on a mod called 'The Underground' for Half-Life 2: Episode 2. It's a story about a man who is called back to a place he'd long forgotten, in which he unexpectedly meets a ghost that sends him to the past. First of all I'm just looking for a team that will work with me unpaid, as this is not a company. I'm looking for experienced prop modelers and anyone capable of making character models. Preferably People (or one person) who has worked on a successful or large scale mod before. In addition to your assistance, I will choose the most experienced member to join and make them co-leader, to help keep the development running smoothly and maintain the page updates. I will also note that there will be no BIG HURRY, no deadlines, and no pressure to complete anything. Just a team that can work together and communicate to share ideas.
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Prop Modeler Requirements: In addition to the above stated I ask that you are able to
- Properly create .smd props that will work in the mod
- Communicate and share your work with other members to see how you can improve your prop (if needed.)
-Texture your prop correctly
-Create physics models
(optional) -Create weapon models
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Character modeler Requirements
- Be able to model a character in a program of your choice (that can export .SMD files.)
- Work together with texture artist to create a fully textured player models.
-Rig your character models.
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Texture Artist Requirements
- Assist in the creation of different types of textures/materials.
- Know how to use VTFedit or other VTF creation program to make textures and materials.
- Work together with modelers (if needed) to create prop and player model textures.
(optional) - Design your own wallpapers/ other picture-based media to promote the game.
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Programmer Requirements
- Be able to edit game code to accommodate new weapons/entities.
- Edit game code (such as: allowing more than one dynamic light projection)
- Edit whatever other code and scripts needed.
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Other small positions are available such as: voice actor, and assistant level designer.
I am currently the main level designer, writer, texture artist, and music composer. So you could see that I wouldn't be asking for help if I didn't need it.

If you meet one or more of these requirements, and have actively worked on a mod before, you can be a very valuable asset to this team, and I would be happy to make you co-leader of Protagonist Productions.

To Apply

Simply send a PM to JordanFreeguy, or send an email to protagonistproductions@yahoo.com me: What position(s) you are applying for, what experience you have, if you have worked on a mod before, and attach at least 2 pictures. In addition to this, write a small paragraph explaining why you're the one for the job. Thank you