Allysium, Could be described as more of a destination as of a place or a time. Courage, Faith, Hope, and Humility, are we born with these attributes? Or are they bestowed upon us by forces far greater than ourselves? Perhaps it's the road we choose that dictates the journey were on. Such a journey is one you will take, on The Road to Allysium. On your journey you will meet up with many different races, Humans, Elves, Gnomes, Woodland Elves, Nomads, Vikings, Dwarves and many others with unique cultures, some friend and some foe. With all new mood settings, music and dozens of new life breathing sound effects, to make your journey a memorable one. Discovery, there is no word to describe the sense that this gives us. It is in part what makes the journey everlasting and sacred. So what is Allysium? It lie's in the heart's of all those who seek what lies on the road ahead. It is the Adventure!! The Adventure begins!!

Post news Report RSS The Road to Allysium Features update

*QUEST LOGIC UPDATE* The Quest logic in Allysium is going to open up some extremely incredible options for quests!! here are some of the features 1.Conversation branches based on Quest states!!! 2.Global conversation state checks for all npc's!!! 3.Global Conversation branches based on Quest Completetion!!!

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*QUEST LOGIC UPDATE*

The Quest logic in Allysium is going to open up some extremely incredible options for quests!! here are some of the features

1.Conversation branches based on Quest states!!!
2.Global conversation state checks for all npc's!!!
3.Global Conversation branches based on Quest Completetion!!!
4.Scid Activation from any conversation branch!!!!
*Reward Systems*
5.Inventory to inventory item transfer!!!!
6.Experience award from any conversation branch!!
7.Gold reward From any conversation branch!!
8.Item reward from any conversation branch!!

The skinny
1.Conversation branches based on Quest states!!!
the npc that gives you the quest will have a whole new set of conversations based on the state of the quest he/she gave you.

2.Global conversation state checks for all npc's!!!
Based on the state/order of the quest, this state can now affect and cause any and or all npc's to have a completely new set of Conversations as well

3.Global Conversation branches based on Quest Completetion!!!
the npc that gives you the quest will have a whole new set of conversations when the quest is complete. This function works globally so it can be made to affect any and/or all conversations with other npc's!!

4.Scid Activation from any conversation branch!!!!
Activates nearly any gizmo from any conversation branch without an accumulate trigger or a we-req-talk-end or begin!!!!

*Reward Systems*
These are new gizmos designed to work with the Conversation system

5.Inventory to inventory item transfer!!!! and 8.Item reward from any conversation branch!! This gizmo allows an npc to place an item directly in your inventory, if your inventory is full it will drop the item on the ground and display a message, it will also remove an item from your inventory for quest completions!! and of course display a message

6.Experience award from any conversation branch!! and 7.Gold reward From any conversation branch!! This Gizmo will allow you to reward experience based on your current skill type it will also display a message and you have the option to reward gold as well, with an additional message for that such as "The Party has gained 50 Gold pieces!!" either of these feature can be used solo or combined!!

Basically Thanks to some incredible work Done by our Lead Coder Major Hostility we have eliminated the need for writing custom talk skrits!!!
It's all done with basic conversation branchs with the added calls from our Conversation System!! The Sky is the Limit!!!!!!!!!!!!!!!!!!!!!!!!! :)

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