The Rise of Pain (Working Title) is a in your face first person action adventure. This is SkullSplitStudios first project and will be a standalone title in Epics Unreal 3 engine. Based in a fantasy world of battlemage's and necromancer lords and undead armies of hordes trying to take over the lands. It is up to our hero to kill off the waves of evil hordes or make a choice and join the side of terror.

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Main Character (Games : Unreal Tournament 3 : Mods : The Rise of Pain : Forum : Character Discussion : Main Character) Locked
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Jan 12 2011 Anchor

In gaming the main character is a very important key in order to recieve positive player feedback. While creating concepts for TRP's main
character i decided to run this threat to recieve feedback and ideas that with help to build his image. I have already created a couple of
possible main character concepts, but of course there will be a million and one variations. Name a couple of game characters
that made a big difference to you in gameplay. What traits did you enjoy about them? What can we do to bring that to TRP's main character.

Jan 15 2011 Anchor

Also remember, this will be in first-person so he won't be seen full on. We're gonna try to have you be able to look down and see yourself. They way the character does things will help you feel more badass playing. God of War, [Prototype], Crank, 300, Die Hard, Chronicles of Riddick, The Hulk for how they feel actionwise. For armor, should we do more jagged and poorly fabricated looking on the enemies and have cleaner, non spikey armor for the good guys?

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