The Rise of Pain (Working Title) is a in your face first person action adventure. This is SkullSplitStudios first project and will be a standalone title in Epics Unreal 3 engine. Based in a fantasy world of battlemage's and necromancer lords and undead armies of hordes trying to take over the lands. It is up to our hero to kill off the waves of evil hordes or make a choice and join the side of terror.

Forum Thread
  Posts  
Level 1 Breakdown (Games : Unreal Tournament 3 : Mods : The Rise of Pain : Forum : Level Design : Level 1 Breakdown) Locked
Thread Options
Jan 15 2011 Anchor

Beginning "cinematic" - from when the game starts up to where the player gains control underwater after bloody bubbles shark
Underwater - Ship graveyard navigation and up to where they receive the shield
Shield Fire - The player uses the shield and has fire dumped on them then takes out the tower
Crossing Docks - (are we still doing the harpoon?) that until they fight at the end of the dock
Dock Run - When the boat starts coming in to smash the dock until they reach the tower
Final Stretch - Magic missile until they get through the boss gate

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.