The Red Alert, developed by the mod team of C&C Labs (makes of The Forgotten and C&C All Stars, undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The mod, in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again! It was released on September 21, 2011 and was ranked the number one mod on Moddb.

Violet-n-red says

10/10 - Agree Disagree

if you want to play first Red Alert with better graphics and unit control - this is the best choice.

also, pretty good mod overall. everything looks great, plays well and sounds properly.

oh, and if you're worried about changed ore deposits messing up default maps - no need to worry, all deposits are converted in game, not on the map, so every normal map will work, as long as it does not requires building on the water (because you could not build normal buildings on the water in RA1 and this is a proper RA1 mod).

Community Rating

Average

9.1

272 votes submitted.

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Highest Rated (16 agree) 7/10

Alright, so I had at a it a bit, and here's my tentative opinion. First of all, the number one thing hurting this mod is lack of coherency. When I started a game on Pier Pressure, I had my large, smooth-looking conyard right next to an original RA3 structure. It was extremely jarring. Second, many units feel underdesigned and bland. I'm going to have to stick to my opinion from the first video (http://www.moddb.com/mods/the-red-alert/videos/the-red-alert-gameplay-trailer#imagebox) that the visuals…

Sep 21 2011 by open_sketchbook

Got it!

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