This is global mod for The Precursors from Deep Shadows. It is works with the Russian retail release.

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This is global mod for The Precursors from Deep Shadows. It is works with the Russian retail release.

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The Precursors +
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Marchiato97
Marchiato97 - - 104 comments

What is doing this mod?

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rgv2 Author
rgv2 - - 2 comments

1 Role part
1 Each line of perks is now a branch; new perks can only be learned by researching the previous ones. The most useless at the beginning, the most useful at the end.
2 Perks enhanced:
Grenade throw range increased 3 times
"Shooter" reduces bullet spread by 25% less
Sniper rifle breath hold 10 sec (was 3 sec)
"Achilles' heel" gives 10%, not 3%
Improved carrying capacity with three perks (maximum +45 kg)
“Deceiver” the probability of deceiving from 30% increases to 80%
"Gunsmith" upgrade probability 85% efficiency
"Merchant" discount from 5% to 15% times
"Stuntman" from -50% to -90% less damage when falling

2 Trading system
1 Buyers of special goods appeared on the planet Goldin. They buy goods of a certain group at 2-3 times more expensive than usual. Now you can resell goods between merchants. The buyer has designations in the name: Sadhi [Jewelry Buyer]
City of Tamerheim: Skin Trader [Trophy Buyer] and Sadhi [Jewel Buyer]
Prison: Taxi Driver [Alcohol and Drug Buyer]
Repair base: Technician [Technical junk buyer]
Village: Old Man Kistorio[Food Buyer] and Villager[Medicine Buyer]
Dead City: Phomos[Food Buyer] and Keiron[Medicine Buyer]

2 In space, trading ships (mostly those that can be escorted or robbed) offer goods 25-50% cheaper than at stations. There are different assortments, there is also fuel.

3 New features A-Z

1 Special features - depend on the amount of money in the account!
- Treats all three addictions
- Restores health
- Becomes a merchant (Sadhi Assortment)
- Can exchange money for experience
- Includes one of three diplomacy modes:
Bad - all civilian races are enemies, friends are bandits and raiders
Good - all civilian races are friends, bandits and raiders are enemies
Psycho - everyone is absolutely enemies
- Upon reaching a million credits - will make you infinitely rich (+5KK)

2 Diplomacy options - A-Z can improve relations with factions: Empire, Dem. union, Amarna, Rogue Traders, Bandits, Hunters, Animals, Civilians, Aliens, Raiders, all Birds.

3 A-Z can make radio interception at different frequencies - there will be interesting voiced dialogues.

4 Improvements in space
1 Pirates no longer attack.
Pirate attackers are random, now belonging to the alien faction with which you are initially neutral. It's up to you to endure the constant annoying attacks of pirates - or calmly explore space, ignoring their appearance.
2 Containers with various goods are now scattered in space. There are also boxes with fuel.
3 Battle music in space has been changed (instead of the annoying one, the one from the planet Yarent is used)
4 In space, added new 3D objects - rotating pyramids and a new station.
5 Space trade ships now trade.

5 Improvements on Planets - Stations

1 In the Goldin Desert, towers and abandoned houses are now common. Noticeable recovery.
2 Three new cars are rolling along the roads of Goldin. One of them is a truck. By killing the drivers, you can get them for yourself. The drivers are of different races.
3 In Tamerheim and at the stations there are now new passers-by, including non-humanoids and robots.
4 Equipment has its own numbers: [A534RU] - are displayed in the name.

6 New items in inventory
You can choose from boxes or buy:
- Universal body seal - reduces weight.
- A unique medicine that is light and non-addictive - 3 types.
- A dose that causes minimal addiction, but maximum effect.
- Implants-armor including body seal - 3 types.
- Securities are the most expensive items
Food restores more HP, Kleps makes you invisible longer.

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