This mod aims to add the 30k Mechanicum to Dawn of War as a playable race, based the army off the models, rules, background and artwork by Forgeworld.

Description

An updated version of the knight model, this is still by no means complete (Textures need improvement, may need some additional animations) but very close and should be enough for anyone wanting to adapt for their own mods. Now including - Source max files (Ref and all animations, for 3ds Max 9) - Textures (tga) - EBP and SGM - Compiled Whm/whe/rsh/wtp for in-game use - Fx for main Volkite weapon The knight defaults to Magaera and the appearance can be toggled to Styrix with a wargear upgrade. In code editors, use "wargear_upgrade_01" as the weapon upgrade variable and "Upgrade_Styrix" or "Upgrade_Magaera" in the weapon name. See the ebp/sgm for more information. If you have an older version of 3ds max or use different software then you may have to resort to x-ref-ing animations due to the difficulty of exporting them to other file formats.

Preview
Imperial Knight for Modding (Updated)
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LordofGilneas
LordofGilneas - - 695 comments

Adeptus Administratum approved.

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CapJOJO
CapJOJO - - 231 comments

Hi, late to the party but a question, how do I integrate the fx for main volkite weapon? I have corsix mod but only just started so am in need of guidance, haha

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