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Territories is a part hero and a part footmen map. There are four teams. Human, Orc, Undead, and Elf. They are all in the four sides in the map. Three players per team. You will first have to select your hero, then you will build your items, get your reinforcements, and capture outposts. Each hero has their own spells and stats. That is only half of what you have to decide about them. Each hero will feature their own unique reinforcements. The Palidan will recieve footmen, the Wizard will recieve healers, the Archer will recieve ranged units and so on. The item system is pretty much the same as DOTAs item system. There are single items that you can buy and you can also get combos wich require more then one item to create. These are more expensive but more powerful. After about a minute in the game you reinforcements will start to spawn. You get say about 4-5 footmen per minute for example. You have full control of your reinforcements and hero. Every outpost you capture will effect your...

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Territory Information Just so people understand I will explain what Territories are. Each team has their own section of the map that is designed based on their strategy and units. It makes is easier to defend their own territory and gives them bonuses making it harder for the enemy to capture. A region

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Territory Information

Just so people understand I will explain what Territories are. Each team has their own section of the map that is designed based on their strategy and units. It makes is easier to defend their own territory and gives them bonuses making it harder for the enemy to capture. A region is a certain area around an outpost. Units in this area will be given bonuses depending on the outpost description. An outpost is a small tower that you must capture by destroying it and killing its guards. Now that we have that all cleared up I will explain and show you picture of what the Human Territory will look like. None of the units you see in the picture will be staying, they are just fillers of where the nutural creeps will go. The outposts are shown by The Lost One(the purple thing)

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The Human Territory is dominated by mountains and many changes in the height of the ground. This allows for the Human players to easily monitor their territory and set up ambushes on attacking enemies. If you are attacking this territory you are going to have to watch out for hills and small mountains where scouts and towers can be hiding. Many of the passes are connect meaning that defending forces can group and attacking you in seconds. If the enemy is in full force it is not a good idea to be lingering in their territory because you can easily be trapped in the narrow mountain passes.

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Many human units have splash damage and good range damage. A good human strategy is to have medium strength melee units in the front line. While you are trying to take out the units in front the enemy(humans) will be destroying your forces with their range. The narrow passes work well because it bunches your troops together meaning more damage from the Human splash damage and the humans loose less units in the front line. It also makes it very difficult for you to go around and attack their range units first.

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All together the Human Territory can be a well defending one with heavy ranged units and ever changing ground height making you units very vulnerable to range attacks from a cliff. If you are planning an attack on the Humans it will often end up in a one way trip or a long battle attempting the hold an outpost position. Many teams may be able to advantage of the land if the timing is right.

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